File: win32.py

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"""Windows-specific platform features"""
import ctypes
from OpenGL.platform import ctypesloader, baseplatform

class Win32Platform( baseplatform.BasePlatform ):
	"""Win32-specific platform implementation"""

	GLUT_GUARD_CALLBACKS = True
	GL = OpenGL = ctypesloader.loadLibrary( ctypes.windll, 'opengl32', mode = ctypes.RTLD_GLOBAL )
	GLU = ctypesloader.loadLibrary( ctypes.windll, 'glu32', mode = ctypes.RTLD_GLOBAL )
	try:
		GLUT = ctypesloader.loadLibrary( ctypes.windll, 'glut32', mode = ctypes.RTLD_GLOBAL )
	except WindowsError, err:
		GLUT = None
	GLE = None
	for libName in ('gle32','opengle32'):
		try:
			GLE = ctypesloader.loadLibrary( ctypes.cdll, libName )
			GLE.FunctionType = ctypes.CFUNCTYPE
		except WindowsError, err:
			pass
		else:
			break
	
	DEFAULT_FUNCTION_TYPE = staticmethod( ctypes.WINFUNCTYPE )
	# Win32 GLUT uses different types for callbacks and functions...
	GLUT_CALLBACK_TYPE = staticmethod( ctypes.CFUNCTYPE )
	WGL = ctypes.windll.gdi32
	getExtensionProcedure = staticmethod( OpenGL.wglGetProcAddress )

	GLUT_FONT_CONSTANTS = {
		'GLUT_STROKE_ROMAN': ctypes.c_void_p( 0),
		'GLUT_STROKE_MONO_ROMAN': ctypes.c_void_p( 1),
		'GLUT_BITMAP_9_BY_15': ctypes.c_void_p( 2),
		'GLUT_BITMAP_8_BY_13': ctypes.c_void_p( 3),
		'GLUT_BITMAP_TIMES_ROMAN_10': ctypes.c_void_p( 4),
		'GLUT_BITMAP_TIMES_ROMAN_24': ctypes.c_void_p( 5),
		'GLUT_BITMAP_HELVETICA_10': ctypes.c_void_p( 6),
		'GLUT_BITMAP_HELVETICA_12': ctypes.c_void_p( 7),
		'GLUT_BITMAP_HELVETICA_18': ctypes.c_void_p( 8),
	}


	def getGLUTFontPointer( self,constant ):
		"""Platform specific function to retrieve a GLUT font pointer
		
		GLUTAPI void *glutBitmap9By15;
		#define GLUT_BITMAP_9_BY_15		(&glutBitmap9By15)
		
		Key here is that we want the addressof the pointer in the DLL,
		not the pointer in the DLL.  That is, our pointer is to the 
		pointer defined in the DLL, we don't want the *value* stored in
		that pointer.
		"""
		return self.GLUT_FONT_CONSTANTS[ constant ]

	GetCurrentContext = CurrentContextIsValid = staticmethod(
		GL.wglGetCurrentContext
	)


	def safeGetError( self ):
		"""Provide context-not-present-safe error-checking
		
		Under OS-X an attempt to retrieve error without checking 
		context will bus-error.  Likely Windows will see the same.
		This function checks for a valid context before running 
		glGetError
		
		Note:
			This is a likely candidate for rewriting in C, as it
			is called for every almost function in the system!
		"""
		if self.CurrentContextIsValid():
			return glGetError()
		return None

glGetError = Win32Platform.OpenGL.glGetError