File: geometry_shader4.py

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'''OpenGL extension ARB.geometry_shader4

The official definition of this extension is available here:
	http://oss.sgi.com/projects/ogl-sample/registry/ARB/geometry_shader4.txt

Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_ARB_geometry_shader4'
GL_LINES_ADJACENCY_ARB = constant.Constant( 'GL_LINES_ADJACENCY_ARB', 0xA )
GL_LINE_STRIP_ADJACENCY_ARB = constant.Constant( 'GL_LINE_STRIP_ADJACENCY_ARB', 0xB )
GL_TRIANGLES_ADJACENCY_ARB = constant.Constant( 'GL_TRIANGLES_ADJACENCY_ARB', 0xC )
GL_TRIANGLE_STRIP_ADJACENCY_ARB = constant.Constant( 'GL_TRIANGLE_STRIP_ADJACENCY_ARB', 0xD )
GL_PROGRAM_POINT_SIZE_ARB = constant.Constant( 'GL_PROGRAM_POINT_SIZE_ARB', 0x8642 )
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = constant.Constant( 'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB', 0x8C29 )
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = constant.Constant( 'GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB', 0x8DA7 )
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = constant.Constant( 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB', 0x8DA8 )
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = constant.Constant( 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB', 0x8DA9 )
GL_GEOMETRY_SHADER_ARB = constant.Constant( 'GL_GEOMETRY_SHADER_ARB', 0x8DD9 )
GL_GEOMETRY_VERTICES_OUT_ARB = constant.Constant( 'GL_GEOMETRY_VERTICES_OUT_ARB', 0x8DDA )
GL_GEOMETRY_INPUT_TYPE_ARB = constant.Constant( 'GL_GEOMETRY_INPUT_TYPE_ARB', 0x8DDB )
GL_GEOMETRY_OUTPUT_TYPE_ARB = constant.Constant( 'GL_GEOMETRY_OUTPUT_TYPE_ARB', 0x8DDC )
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = constant.Constant( 'GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB', 0x8DDD )
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = constant.Constant( 'GL_MAX_VERTEX_VARYING_COMPONENTS_ARB', 0x8DDE )
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = constant.Constant( 'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB', 0x8DDF )
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = constant.Constant( 'GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB', 0x8DE0 )
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = constant.Constant( 'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB', 0x8DE1 )
glProgramParameteriARB = platform.createExtensionFunction( 
	'glProgramParameteriARB', dll=platform.GL,
	extension=EXTENSION_NAME,
	resultType=None, 
	argTypes=(constants.GLuint, constants.GLenum, constants.GLint,),
	doc = 'glProgramParameteriARB( GLuint(program), GLenum(pname), GLint(value) ) -> None',
	argNames = ('program', 'pname', 'value',),
)

glFramebufferTextureARB = platform.createExtensionFunction( 
	'glFramebufferTextureARB', dll=platform.GL,
	extension=EXTENSION_NAME,
	resultType=None, 
	argTypes=(constants.GLenum, constants.GLenum, constants.GLuint, constants.GLint,),
	doc = 'glFramebufferTextureARB( GLenum(target), GLenum(attachment), GLuint(texture), GLint(level) ) -> None',
	argNames = ('target', 'attachment', 'texture', 'level',),
)

glFramebufferTextureLayerARB = platform.createExtensionFunction( 
	'glFramebufferTextureLayerARB', dll=platform.GL,
	extension=EXTENSION_NAME,
	resultType=None, 
	argTypes=(constants.GLenum, constants.GLenum, constants.GLuint, constants.GLint, constants.GLint,),
	doc = 'glFramebufferTextureLayerARB( GLenum(target), GLenum(attachment), GLuint(texture), GLint(level), GLint(layer) ) -> None',
	argNames = ('target', 'attachment', 'texture', 'level', 'layer',),
)

glFramebufferTextureFaceARB = platform.createExtensionFunction( 
	'glFramebufferTextureFaceARB', dll=platform.GL,
	extension=EXTENSION_NAME,
	resultType=None, 
	argTypes=(constants.GLenum, constants.GLenum, constants.GLuint, constants.GLint, constants.GLenum,),
	doc = 'glFramebufferTextureFaceARB( GLenum(target), GLenum(attachment), GLuint(texture), GLint(level), GLenum(face) ) -> None',
	argNames = ('target', 'attachment', 'texture', 'level', 'face',),
)


def glInitGeometryShader4ARB():
	'''Return boolean indicating whether this extension is available'''
	return extensions.hasGLExtension( EXTENSION_NAME )