File: texture_env_add.py

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'''OpenGL extension ARB.texture_env_add

Overview (from the spec)
	
	    New texture environment function ADD is supported with the following
	    equation:
				Cv = Cf + Ct
	
	    New function may be specified by calling TexEnv with ADD token.
	
	    One possible application is to add a specular highlight texture to
	    a Gouraud-shaded primitive to emulate Phong shading, in a single
	    pass.
	

The official definition of this extension is available here:
	http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_env_add.txt

Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_ARB_texture_env_add'



def glInitTextureEnvAddARB():
	'''Return boolean indicating whether this extension is available'''
	return extensions.hasGLExtension( EXTENSION_NAME )