File: vertex_array_object.py

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'''OpenGL extension ARB.vertex_array_object

The official definition of this extension is available here:
	http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_array_object.txt

Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_ARB_vertex_array_object'
GL_VERTEX_ARRAY_BINDING = constant.Constant( 'GL_VERTEX_ARRAY_BINDING', 0x85B5 )
glBindVertexArray = platform.createExtensionFunction( 
	'glBindVertexArray', dll=platform.GL,
	extension=EXTENSION_NAME,
	resultType=None, 
	argTypes=(constants.GLuint,),
	doc = 'glBindVertexArray( GLuint(array) ) -> None',
	argNames = ('array',),
)

glDeleteVertexArrays = platform.createExtensionFunction( 
	'glDeleteVertexArrays', dll=platform.GL,
	extension=EXTENSION_NAME,
	resultType=None, 
	argTypes=(constants.GLsizei, arrays.GLuintArray,),
	doc = 'glDeleteVertexArrays( GLsizei(n), GLuintArray(arrays) ) -> None',
	argNames = ('n', 'arrays',),
)

glGenVertexArrays = platform.createExtensionFunction( 
	'glGenVertexArrays', dll=platform.GL,
	extension=EXTENSION_NAME,
	resultType=None, 
	argTypes=(constants.GLsizei, arrays.GLuintArray,),
	doc = 'glGenVertexArrays( GLsizei(n), GLuintArray(arrays) ) -> None',
	argNames = ('n', 'arrays',),
)

glIsVertexArray = platform.createExtensionFunction( 
	'glIsVertexArray', dll=platform.GL,
	extension=EXTENSION_NAME,
	resultType=constants.GLboolean, 
	argTypes=(constants.GLuint,),
	doc = 'glIsVertexArray( GLuint(array) ) -> constants.GLboolean',
	argNames = ('array',),
)


def glInitVertexArrayObjectARB():
	'''Return boolean indicating whether this extension is available'''
	return extensions.hasGLExtension( EXTENSION_NAME )