File: texture_perturb_normal.py

package info (click to toggle)
pyopengl 3.0.0~b6-3
  • links: PTS, VCS
  • area: main
  • in suites: lenny
  • size: 5,696 kB
  • ctags: 26,182
  • sloc: python: 34,233; ansic: 70; sh: 26; makefile: 15
file content (34 lines) | stat: -rw-r--r-- 1,241 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
'''OpenGL extension EXT.texture_perturb_normal

Overview (from the spec)
	
	This extension defines a mechanism for using texture values to perturb
	the fragment normal vector prior to fragment lighting.  It enables a
	direct implementation of the original formulation of bump mapping by
	Blinn.

The official definition of this extension is available here:
	http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_perturb_normal.txt

Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_EXT_texture_perturb_normal'
GL_PERTURB_EXT = constant.Constant( 'GL_PERTURB_EXT', 0x85AE )
GL_TEXTURE_NORMAL_EXT = constant.Constant( 'GL_TEXTURE_NORMAL_EXT', 0x85AF )
glTextureNormalEXT = platform.createExtensionFunction( 
	'glTextureNormalEXT', dll=platform.GL,
	extension=EXTENSION_NAME,
	resultType=None, 
	argTypes=(constants.GLenum,),
	doc = 'glTextureNormalEXT( GLenum(mode) ) -> None',
	argNames = ('mode',),
)


def glInitTexturePerturbNormalEXT():
	'''Return boolean indicating whether this extension is available'''
	return extensions.hasGLExtension( EXTENSION_NAME )