1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515
|
'''OpenGL extension EXT.vertex_shader
Overview (from the spec)
EXT_vertex_shader adds a flexible way to change the per-vertex
processing in the GL pipeline. It provides a method to replace
the fixed vertex/normal transform and lighting with a user
specified means of generating processed vertices, texture
coordinates, color, and secondary color, along with a primitive's
associated state.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt
Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_EXT_vertex_shader'
GL_VERTEX_SHADER_EXT = constant.Constant( 'GL_VERTEX_SHADER_EXT', 0x8780 )
glget.addGLGetConstant( GL_VERTEX_SHADER_EXT, (1,) )
GL_VERTEX_SHADER_BINDING_EXT = constant.Constant( 'GL_VERTEX_SHADER_BINDING_EXT', 0x8781 )
GL_OP_INDEX_EXT = constant.Constant( 'GL_OP_INDEX_EXT', 0x8782 )
GL_OP_NEGATE_EXT = constant.Constant( 'GL_OP_NEGATE_EXT', 0x8783 )
GL_OP_DOT3_EXT = constant.Constant( 'GL_OP_DOT3_EXT', 0x8784 )
GL_OP_DOT4_EXT = constant.Constant( 'GL_OP_DOT4_EXT', 0x8785 )
GL_OP_MUL_EXT = constant.Constant( 'GL_OP_MUL_EXT', 0x8786 )
GL_OP_ADD_EXT = constant.Constant( 'GL_OP_ADD_EXT', 0x8787 )
GL_OP_MADD_EXT = constant.Constant( 'GL_OP_MADD_EXT', 0x8788 )
GL_OP_FRAC_EXT = constant.Constant( 'GL_OP_FRAC_EXT', 0x8789 )
GL_OP_MAX_EXT = constant.Constant( 'GL_OP_MAX_EXT', 0x878A )
GL_OP_MIN_EXT = constant.Constant( 'GL_OP_MIN_EXT', 0x878B )
GL_OP_SET_GE_EXT = constant.Constant( 'GL_OP_SET_GE_EXT', 0x878C )
GL_OP_SET_LT_EXT = constant.Constant( 'GL_OP_SET_LT_EXT', 0x878D )
GL_OP_CLAMP_EXT = constant.Constant( 'GL_OP_CLAMP_EXT', 0x878E )
GL_OP_FLOOR_EXT = constant.Constant( 'GL_OP_FLOOR_EXT', 0x878F )
GL_OP_ROUND_EXT = constant.Constant( 'GL_OP_ROUND_EXT', 0x8790 )
GL_OP_EXP_BASE_2_EXT = constant.Constant( 'GL_OP_EXP_BASE_2_EXT', 0x8791 )
GL_OP_LOG_BASE_2_EXT = constant.Constant( 'GL_OP_LOG_BASE_2_EXT', 0x8792 )
GL_OP_POWER_EXT = constant.Constant( 'GL_OP_POWER_EXT', 0x8793 )
GL_OP_RECIP_EXT = constant.Constant( 'GL_OP_RECIP_EXT', 0x8794 )
GL_OP_RECIP_SQRT_EXT = constant.Constant( 'GL_OP_RECIP_SQRT_EXT', 0x8795 )
GL_OP_SUB_EXT = constant.Constant( 'GL_OP_SUB_EXT', 0x8796 )
GL_OP_CROSS_PRODUCT_EXT = constant.Constant( 'GL_OP_CROSS_PRODUCT_EXT', 0x8797 )
GL_OP_MULTIPLY_MATRIX_EXT = constant.Constant( 'GL_OP_MULTIPLY_MATRIX_EXT', 0x8798 )
GL_OP_MOV_EXT = constant.Constant( 'GL_OP_MOV_EXT', 0x8799 )
GL_OUTPUT_VERTEX_EXT = constant.Constant( 'GL_OUTPUT_VERTEX_EXT', 0x879A )
GL_OUTPUT_COLOR0_EXT = constant.Constant( 'GL_OUTPUT_COLOR0_EXT', 0x879B )
GL_OUTPUT_COLOR1_EXT = constant.Constant( 'GL_OUTPUT_COLOR1_EXT', 0x879C )
GL_OUTPUT_TEXTURE_COORD0_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD0_EXT', 0x879D )
GL_OUTPUT_TEXTURE_COORD1_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD1_EXT', 0x879E )
GL_OUTPUT_TEXTURE_COORD2_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD2_EXT', 0x879F )
GL_OUTPUT_TEXTURE_COORD3_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD3_EXT', 0x87A0 )
GL_OUTPUT_TEXTURE_COORD4_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD4_EXT', 0x87A1 )
GL_OUTPUT_TEXTURE_COORD5_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD5_EXT', 0x87A2 )
GL_OUTPUT_TEXTURE_COORD6_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD6_EXT', 0x87A3 )
GL_OUTPUT_TEXTURE_COORD7_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD7_EXT', 0x87A4 )
GL_OUTPUT_TEXTURE_COORD8_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD8_EXT', 0x87A5 )
GL_OUTPUT_TEXTURE_COORD9_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD9_EXT', 0x87A6 )
GL_OUTPUT_TEXTURE_COORD10_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD10_EXT', 0x87A7 )
GL_OUTPUT_TEXTURE_COORD11_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD11_EXT', 0x87A8 )
GL_OUTPUT_TEXTURE_COORD12_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD12_EXT', 0x87A9 )
GL_OUTPUT_TEXTURE_COORD13_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD13_EXT', 0x87AA )
GL_OUTPUT_TEXTURE_COORD14_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD14_EXT', 0x87AB )
GL_OUTPUT_TEXTURE_COORD15_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD15_EXT', 0x87AC )
GL_OUTPUT_TEXTURE_COORD16_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD16_EXT', 0x87AD )
GL_OUTPUT_TEXTURE_COORD17_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD17_EXT', 0x87AE )
GL_OUTPUT_TEXTURE_COORD18_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD18_EXT', 0x87AF )
GL_OUTPUT_TEXTURE_COORD19_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD19_EXT', 0x87B0 )
GL_OUTPUT_TEXTURE_COORD20_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD20_EXT', 0x87B1 )
GL_OUTPUT_TEXTURE_COORD21_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD21_EXT', 0x87B2 )
GL_OUTPUT_TEXTURE_COORD22_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD22_EXT', 0x87B3 )
GL_OUTPUT_TEXTURE_COORD23_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD23_EXT', 0x87B4 )
GL_OUTPUT_TEXTURE_COORD24_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD24_EXT', 0x87B5 )
GL_OUTPUT_TEXTURE_COORD25_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD25_EXT', 0x87B6 )
GL_OUTPUT_TEXTURE_COORD26_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD26_EXT', 0x87B7 )
GL_OUTPUT_TEXTURE_COORD27_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD27_EXT', 0x87B8 )
GL_OUTPUT_TEXTURE_COORD28_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD28_EXT', 0x87B9 )
GL_OUTPUT_TEXTURE_COORD29_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD29_EXT', 0x87BA )
GL_OUTPUT_TEXTURE_COORD30_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD30_EXT', 0x87BB )
GL_OUTPUT_TEXTURE_COORD31_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD31_EXT', 0x87BC )
GL_OUTPUT_FOG_EXT = constant.Constant( 'GL_OUTPUT_FOG_EXT', 0x87BD )
GL_SCALAR_EXT = constant.Constant( 'GL_SCALAR_EXT', 0x87BE )
GL_VECTOR_EXT = constant.Constant( 'GL_VECTOR_EXT', 0x87BF )
GL_MATRIX_EXT = constant.Constant( 'GL_MATRIX_EXT', 0x87C0 )
GL_VARIANT_EXT = constant.Constant( 'GL_VARIANT_EXT', 0x87C1 )
GL_INVARIANT_EXT = constant.Constant( 'GL_INVARIANT_EXT', 0x87C2 )
GL_LOCAL_CONSTANT_EXT = constant.Constant( 'GL_LOCAL_CONSTANT_EXT', 0x87C3 )
GL_LOCAL_EXT = constant.Constant( 'GL_LOCAL_EXT', 0x87C4 )
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = constant.Constant( 'GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT', 0x87C5 )
GL_MAX_VERTEX_SHADER_VARIANTS_EXT = constant.Constant( 'GL_MAX_VERTEX_SHADER_VARIANTS_EXT', 0x87C6 )
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = constant.Constant( 'GL_MAX_VERTEX_SHADER_INVARIANTS_EXT', 0x87C7 )
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = constant.Constant( 'GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 0x87C8 )
GL_MAX_VERTEX_SHADER_LOCALS_EXT = constant.Constant( 'GL_MAX_VERTEX_SHADER_LOCALS_EXT', 0x87C9 )
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = constant.Constant( 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT', 0x87CA )
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = constant.Constant( 'GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT', 0x87CB )
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = constant.Constant( 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 0x87CC )
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = constant.Constant( 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT', 0x87CD )
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = constant.Constant( 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT', 0x87CE )
GL_VERTEX_SHADER_INSTRUCTIONS_EXT = constant.Constant( 'GL_VERTEX_SHADER_INSTRUCTIONS_EXT', 0x87CF )
GL_VERTEX_SHADER_VARIANTS_EXT = constant.Constant( 'GL_VERTEX_SHADER_VARIANTS_EXT', 0x87D0 )
GL_VERTEX_SHADER_INVARIANTS_EXT = constant.Constant( 'GL_VERTEX_SHADER_INVARIANTS_EXT', 0x87D1 )
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = constant.Constant( 'GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 0x87D2 )
GL_VERTEX_SHADER_LOCALS_EXT = constant.Constant( 'GL_VERTEX_SHADER_LOCALS_EXT', 0x87D3 )
GL_VERTEX_SHADER_OPTIMIZED_EXT = constant.Constant( 'GL_VERTEX_SHADER_OPTIMIZED_EXT', 0x87D4 )
glget.addGLGetConstant( GL_VERTEX_SHADER_OPTIMIZED_EXT, (1,) )
GL_X_EXT = constant.Constant( 'GL_X_EXT', 0x87D5 )
GL_Y_EXT = constant.Constant( 'GL_Y_EXT', 0x87D6 )
GL_Z_EXT = constant.Constant( 'GL_Z_EXT', 0x87D7 )
GL_W_EXT = constant.Constant( 'GL_W_EXT', 0x87D8 )
GL_NEGATIVE_X_EXT = constant.Constant( 'GL_NEGATIVE_X_EXT', 0x87D9 )
GL_NEGATIVE_Y_EXT = constant.Constant( 'GL_NEGATIVE_Y_EXT', 0x87DA )
GL_NEGATIVE_Z_EXT = constant.Constant( 'GL_NEGATIVE_Z_EXT', 0x87DB )
GL_NEGATIVE_W_EXT = constant.Constant( 'GL_NEGATIVE_W_EXT', 0x87DC )
GL_ZERO_EXT = constant.Constant( 'GL_ZERO_EXT', 0x87DD )
GL_ONE_EXT = constant.Constant( 'GL_ONE_EXT', 0x87DE )
GL_NEGATIVE_ONE_EXT = constant.Constant( 'GL_NEGATIVE_ONE_EXT', 0x87DF )
GL_NORMALIZED_RANGE_EXT = constant.Constant( 'GL_NORMALIZED_RANGE_EXT', 0x87E0 )
GL_FULL_RANGE_EXT = constant.Constant( 'GL_FULL_RANGE_EXT', 0x87E1 )
GL_CURRENT_VERTEX_EXT = constant.Constant( 'GL_CURRENT_VERTEX_EXT', 0x87E2 )
GL_MVP_MATRIX_EXT = constant.Constant( 'GL_MVP_MATRIX_EXT', 0x87E3 )
GL_VARIANT_VALUE_EXT = constant.Constant( 'GL_VARIANT_VALUE_EXT', 0x87E4 )
GL_VARIANT_DATATYPE_EXT = constant.Constant( 'GL_VARIANT_DATATYPE_EXT', 0x87E5 )
GL_VARIANT_ARRAY_STRIDE_EXT = constant.Constant( 'GL_VARIANT_ARRAY_STRIDE_EXT', 0x87E6 )
GL_VARIANT_ARRAY_TYPE_EXT = constant.Constant( 'GL_VARIANT_ARRAY_TYPE_EXT', 0x87E7 )
GL_VARIANT_ARRAY_EXT = constant.Constant( 'GL_VARIANT_ARRAY_EXT', 0x87E8 )
GL_VARIANT_ARRAY_POINTER_EXT = constant.Constant( 'GL_VARIANT_ARRAY_POINTER_EXT', 0x87E9 )
GL_INVARIANT_VALUE_EXT = constant.Constant( 'GL_INVARIANT_VALUE_EXT', 0x87EA )
GL_INVARIANT_DATATYPE_EXT = constant.Constant( 'GL_INVARIANT_DATATYPE_EXT', 0x87EB )
GL_LOCAL_CONSTANT_VALUE_EXT = constant.Constant( 'GL_LOCAL_CONSTANT_VALUE_EXT', 0x87EC )
GL_LOCAL_CONSTANT_DATATYPE_EXT = constant.Constant( 'GL_LOCAL_CONSTANT_DATATYPE_EXT', 0x87ED )
glBeginVertexShaderEXT = platform.createExtensionFunction(
'glBeginVertexShaderEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(),
doc = 'glBeginVertexShaderEXT( ) -> None',
argNames = (),
)
glEndVertexShaderEXT = platform.createExtensionFunction(
'glEndVertexShaderEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(),
doc = 'glEndVertexShaderEXT( ) -> None',
argNames = (),
)
glBindVertexShaderEXT = platform.createExtensionFunction(
'glBindVertexShaderEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint,),
doc = 'glBindVertexShaderEXT( GLuint(id) ) -> None',
argNames = ('id',),
)
glGenVertexShadersEXT = platform.createExtensionFunction(
'glGenVertexShadersEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=constants.GLuint,
argTypes=(constants.GLuint,),
doc = 'glGenVertexShadersEXT( GLuint(range) ) -> constants.GLuint',
argNames = ('range',),
)
glDeleteVertexShaderEXT = platform.createExtensionFunction(
'glDeleteVertexShaderEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint,),
doc = 'glDeleteVertexShaderEXT( GLuint(id) ) -> None',
argNames = ('id',),
)
glShaderOp1EXT = platform.createExtensionFunction(
'glShaderOp1EXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLenum, constants.GLuint, constants.GLuint,),
doc = 'glShaderOp1EXT( GLenum(op), GLuint(res), GLuint(arg1) ) -> None',
argNames = ('op', 'res', 'arg1',),
)
glShaderOp2EXT = platform.createExtensionFunction(
'glShaderOp2EXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLenum, constants.GLuint, constants.GLuint, constants.GLuint,),
doc = 'glShaderOp2EXT( GLenum(op), GLuint(res), GLuint(arg1), GLuint(arg2) ) -> None',
argNames = ('op', 'res', 'arg1', 'arg2',),
)
glShaderOp3EXT = platform.createExtensionFunction(
'glShaderOp3EXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLenum, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint,),
doc = 'glShaderOp3EXT( GLenum(op), GLuint(res), GLuint(arg1), GLuint(arg2), GLuint(arg3) ) -> None',
argNames = ('op', 'res', 'arg1', 'arg2', 'arg3',),
)
glSwizzleEXT = platform.createExtensionFunction(
'glSwizzleEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint, constants.GLuint, constants.GLenum, constants.GLenum, constants.GLenum, constants.GLenum,),
doc = 'glSwizzleEXT( GLuint(res), GLuint(in), GLenum(outX), GLenum(outY), GLenum(outZ), GLenum(outW) ) -> None',
argNames = ('res', 'in', 'outX', 'outY', 'outZ', 'outW',),
)
glWriteMaskEXT = platform.createExtensionFunction(
'glWriteMaskEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint, constants.GLuint, constants.GLenum, constants.GLenum, constants.GLenum, constants.GLenum,),
doc = 'glWriteMaskEXT( GLuint(res), GLuint(in), GLenum(outX), GLenum(outY), GLenum(outZ), GLenum(outW) ) -> None',
argNames = ('res', 'in', 'outX', 'outY', 'outZ', 'outW',),
)
glInsertComponentEXT = platform.createExtensionFunction(
'glInsertComponentEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint, constants.GLuint, constants.GLuint,),
doc = 'glInsertComponentEXT( GLuint(res), GLuint(src), GLuint(num) ) -> None',
argNames = ('res', 'src', 'num',),
)
glExtractComponentEXT = platform.createExtensionFunction(
'glExtractComponentEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint, constants.GLuint, constants.GLuint,),
doc = 'glExtractComponentEXT( GLuint(res), GLuint(src), GLuint(num) ) -> None',
argNames = ('res', 'src', 'num',),
)
glGenSymbolsEXT = platform.createExtensionFunction(
'glGenSymbolsEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=constants.GLuint,
argTypes=(constants.GLenum, constants.GLenum, constants.GLenum, constants.GLuint,),
doc = 'glGenSymbolsEXT( GLenum(datatype), GLenum(storagetype), GLenum(range), GLuint(components) ) -> constants.GLuint',
argNames = ('datatype', 'storagetype', 'range', 'components',),
)
glSetInvariantEXT = platform.createExtensionFunction(
'glSetInvariantEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint, constants.GLenum, ctypes.c_void_p,),
doc = 'glSetInvariantEXT( GLuint(id), GLenum(type), c_void_p(addr) ) -> None',
argNames = ('id', 'type', 'addr',),
)
glSetLocalConstantEXT = platform.createExtensionFunction(
'glSetLocalConstantEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint, constants.GLenum, ctypes.c_void_p,),
doc = 'glSetLocalConstantEXT( GLuint(id), GLenum(type), c_void_p(addr) ) -> None',
argNames = ('id', 'type', 'addr',),
)
glVariantbvEXT = platform.createExtensionFunction(
'glVariantbvEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint, arrays.GLbyteArray,),
doc = 'glVariantbvEXT( GLuint(id), GLbyteArray(addr) ) -> None',
argNames = ('id', 'addr',),
)
glVariantsvEXT = platform.createExtensionFunction(
'glVariantsvEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint, arrays.GLshortArray,),
doc = 'glVariantsvEXT( GLuint(id), GLshortArray(addr) ) -> None',
argNames = ('id', 'addr',),
)
glVariantivEXT = platform.createExtensionFunction(
'glVariantivEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint, arrays.GLintArray,),
doc = 'glVariantivEXT( GLuint(id), GLintArray(addr) ) -> None',
argNames = ('id', 'addr',),
)
glVariantfvEXT = platform.createExtensionFunction(
'glVariantfvEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint, arrays.GLfloatArray,),
doc = 'glVariantfvEXT( GLuint(id), GLfloatArray(addr) ) -> None',
argNames = ('id', 'addr',),
)
glVariantdvEXT = platform.createExtensionFunction(
'glVariantdvEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint, arrays.GLdoubleArray,),
doc = 'glVariantdvEXT( GLuint(id), GLdoubleArray(addr) ) -> None',
argNames = ('id', 'addr',),
)
glVariantubvEXT = platform.createExtensionFunction(
'glVariantubvEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint, arrays.GLubyteArray,),
doc = 'glVariantubvEXT( GLuint(id), GLubyteArray(addr) ) -> None',
argNames = ('id', 'addr',),
)
glVariantusvEXT = platform.createExtensionFunction(
'glVariantusvEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint, arrays.GLushortArray,),
doc = 'glVariantusvEXT( GLuint(id), GLushortArray(addr) ) -> None',
argNames = ('id', 'addr',),
)
glVariantuivEXT = platform.createExtensionFunction(
'glVariantuivEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint, arrays.GLuintArray,),
doc = 'glVariantuivEXT( GLuint(id), GLuintArray(addr) ) -> None',
argNames = ('id', 'addr',),
)
glVariantPointerEXT = platform.createExtensionFunction(
'glVariantPointerEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint, constants.GLenum, constants.GLuint, ctypes.c_void_p,),
doc = 'glVariantPointerEXT( GLuint(id), GLenum(type), GLuint(stride), c_void_p(addr) ) -> None',
argNames = ('id', 'type', 'stride', 'addr',),
)
glEnableVariantClientStateEXT = platform.createExtensionFunction(
'glEnableVariantClientStateEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint,),
doc = 'glEnableVariantClientStateEXT( GLuint(id) ) -> None',
argNames = ('id',),
)
glDisableVariantClientStateEXT = platform.createExtensionFunction(
'glDisableVariantClientStateEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint,),
doc = 'glDisableVariantClientStateEXT( GLuint(id) ) -> None',
argNames = ('id',),
)
glBindLightParameterEXT = platform.createExtensionFunction(
'glBindLightParameterEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=constants.GLuint,
argTypes=(constants.GLenum, constants.GLenum,),
doc = 'glBindLightParameterEXT( GLenum(light), GLenum(value) ) -> constants.GLuint',
argNames = ('light', 'value',),
)
glBindMaterialParameterEXT = platform.createExtensionFunction(
'glBindMaterialParameterEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=constants.GLuint,
argTypes=(constants.GLenum, constants.GLenum,),
doc = 'glBindMaterialParameterEXT( GLenum(face), GLenum(value) ) -> constants.GLuint',
argNames = ('face', 'value',),
)
glBindTexGenParameterEXT = platform.createExtensionFunction(
'glBindTexGenParameterEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=constants.GLuint,
argTypes=(constants.GLenum, constants.GLenum, constants.GLenum,),
doc = 'glBindTexGenParameterEXT( GLenum(unit), GLenum(coord), GLenum(value) ) -> constants.GLuint',
argNames = ('unit', 'coord', 'value',),
)
glBindTextureUnitParameterEXT = platform.createExtensionFunction(
'glBindTextureUnitParameterEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=constants.GLuint,
argTypes=(constants.GLenum, constants.GLenum,),
doc = 'glBindTextureUnitParameterEXT( GLenum(unit), GLenum(value) ) -> constants.GLuint',
argNames = ('unit', 'value',),
)
glBindParameterEXT = platform.createExtensionFunction(
'glBindParameterEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=constants.GLuint,
argTypes=(constants.GLenum,),
doc = 'glBindParameterEXT( GLenum(value) ) -> constants.GLuint',
argNames = ('value',),
)
glIsVariantEnabledEXT = platform.createExtensionFunction(
'glIsVariantEnabledEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=constants.GLboolean,
argTypes=(constants.GLuint, constants.GLenum,),
doc = 'glIsVariantEnabledEXT( GLuint(id), GLenum(cap) ) -> constants.GLboolean',
argNames = ('id', 'cap',),
)
glGetVariantBooleanvEXT = platform.createExtensionFunction(
'glGetVariantBooleanvEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint, constants.GLenum, ctypes.POINTER(constants.GLboolean),),
doc = 'glGetVariantBooleanvEXT( GLuint(id), GLenum(value), POINTER(constants.GLboolean)(data) ) -> None',
argNames = ('id', 'value', 'data',),
)
glGetVariantIntegervEXT = platform.createExtensionFunction(
'glGetVariantIntegervEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint, constants.GLenum, arrays.GLintArray,),
doc = 'glGetVariantIntegervEXT( GLuint(id), GLenum(value), GLintArray(data) ) -> None',
argNames = ('id', 'value', 'data',),
)
glGetVariantFloatvEXT = platform.createExtensionFunction(
'glGetVariantFloatvEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint, constants.GLenum, arrays.GLfloatArray,),
doc = 'glGetVariantFloatvEXT( GLuint(id), GLenum(value), GLfloatArray(data) ) -> None',
argNames = ('id', 'value', 'data',),
)
glGetVariantPointervEXT = platform.createExtensionFunction(
'glGetVariantPointervEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint, constants.GLenum, ctypes.POINTER(ctypes.c_void_p),),
doc = 'glGetVariantPointervEXT( GLuint(id), GLenum(value), POINTER(ctypes.c_void_p)(data) ) -> None',
argNames = ('id', 'value', 'data',),
)
glGetInvariantBooleanvEXT = platform.createExtensionFunction(
'glGetInvariantBooleanvEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint, constants.GLenum, ctypes.POINTER(constants.GLboolean),),
doc = 'glGetInvariantBooleanvEXT( GLuint(id), GLenum(value), POINTER(constants.GLboolean)(data) ) -> None',
argNames = ('id', 'value', 'data',),
)
glGetInvariantIntegervEXT = platform.createExtensionFunction(
'glGetInvariantIntegervEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint, constants.GLenum, arrays.GLintArray,),
doc = 'glGetInvariantIntegervEXT( GLuint(id), GLenum(value), GLintArray(data) ) -> None',
argNames = ('id', 'value', 'data',),
)
glGetInvariantFloatvEXT = platform.createExtensionFunction(
'glGetInvariantFloatvEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint, constants.GLenum, arrays.GLfloatArray,),
doc = 'glGetInvariantFloatvEXT( GLuint(id), GLenum(value), GLfloatArray(data) ) -> None',
argNames = ('id', 'value', 'data',),
)
glGetLocalConstantBooleanvEXT = platform.createExtensionFunction(
'glGetLocalConstantBooleanvEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint, constants.GLenum, ctypes.POINTER(constants.GLboolean),),
doc = 'glGetLocalConstantBooleanvEXT( GLuint(id), GLenum(value), POINTER(constants.GLboolean)(data) ) -> None',
argNames = ('id', 'value', 'data',),
)
glGetLocalConstantIntegervEXT = platform.createExtensionFunction(
'glGetLocalConstantIntegervEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint, constants.GLenum, arrays.GLintArray,),
doc = 'glGetLocalConstantIntegervEXT( GLuint(id), GLenum(value), GLintArray(data) ) -> None',
argNames = ('id', 'value', 'data',),
)
glGetLocalConstantFloatvEXT = platform.createExtensionFunction(
'glGetLocalConstantFloatvEXT', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint, constants.GLenum, arrays.GLfloatArray,),
doc = 'glGetLocalConstantFloatvEXT( GLuint(id), GLenum(value), GLfloatArray(data) ) -> None',
argNames = ('id', 'value', 'data',),
)
def glInitVertexShaderEXT():
'''Return boolean indicating whether this extension is available'''
return extensions.hasGLExtension( EXTENSION_NAME )
|