File: texture_lighting.py

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'''OpenGL extension HP.texture_lighting

Overview (from the spec)
	
	This extension defines a mechanism for applications to request
	that color originating from specular lighting be added to
	the fragment color _after_ texture application.

The official definition of this extension is available here:
	http://oss.sgi.com/projects/ogl-sample/registry/HP/texture_lighting.txt

Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_HP_texture_lighting'
GL_TEXTURE_LIGHTING_MODE_HP = constant.Constant( 'GL_TEXTURE_LIGHTING_MODE_HP', 0x8167 )
GL_TEXTURE_POST_SPECULAR_HP = constant.Constant( 'GL_TEXTURE_POST_SPECULAR_HP', 0x8168 )
GL_TEXTURE_PRE_SPECULAR_HP = constant.Constant( 'GL_TEXTURE_PRE_SPECULAR_HP', 0x8169 )


def glInitTextureLightingHP():
	'''Return boolean indicating whether this extension is available'''
	return extensions.hasGLExtension( EXTENSION_NAME )