1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251
|
'''OpenGL extension MESA.window_pos
Overview (from the spec)
In order to set the current raster position to a specific window
coordinate with the RasterPos command, the modelview matrix, projection
matrix and viewport must be set very carefully. Furthermore, if the
desired window coordinate is outside of the window's bounds one must
rely on a subtle side-effect of the Bitmap command in order to circumvent
frustum clipping.
This extension provides a set of functions to directly set the
current raster position, bypassing the modelview matrix, the
projection matrix and the viewport to window mapping. Furthermore,
clip testing is not performed.
This greatly simplifies the process of setting the current raster
position to a specific window coordinate prior to calling DrawPixels,
CopyPixels or Bitmap.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/MESA/window_pos.txt
Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_MESA_window_pos'
glWindowPos2dMESA = platform.createExtensionFunction(
'glWindowPos2dMESA', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLdouble, constants.GLdouble,),
doc = 'glWindowPos2dMESA( GLdouble(x), GLdouble(y) ) -> None',
argNames = ('x', 'y',),
)
glWindowPos2dvMESA = platform.createExtensionFunction(
'glWindowPos2dvMESA', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(arrays.GLdoubleArray,),
doc = 'glWindowPos2dvMESA( GLdoubleArray(v) ) -> None',
argNames = ('v',),
)
glWindowPos2fMESA = platform.createExtensionFunction(
'glWindowPos2fMESA', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLfloat, constants.GLfloat,),
doc = 'glWindowPos2fMESA( GLfloat(x), GLfloat(y) ) -> None',
argNames = ('x', 'y',),
)
glWindowPos2fvMESA = platform.createExtensionFunction(
'glWindowPos2fvMESA', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(arrays.GLfloatArray,),
doc = 'glWindowPos2fvMESA( GLfloatArray(v) ) -> None',
argNames = ('v',),
)
glWindowPos2iMESA = platform.createExtensionFunction(
'glWindowPos2iMESA', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLint, constants.GLint,),
doc = 'glWindowPos2iMESA( GLint(x), GLint(y) ) -> None',
argNames = ('x', 'y',),
)
glWindowPos2ivMESA = platform.createExtensionFunction(
'glWindowPos2ivMESA', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(arrays.GLintArray,),
doc = 'glWindowPos2ivMESA( GLintArray(v) ) -> None',
argNames = ('v',),
)
glWindowPos2sMESA = platform.createExtensionFunction(
'glWindowPos2sMESA', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLshort, constants.GLshort,),
doc = 'glWindowPos2sMESA( GLshort(x), GLshort(y) ) -> None',
argNames = ('x', 'y',),
)
glWindowPos2svMESA = platform.createExtensionFunction(
'glWindowPos2svMESA', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(arrays.GLshortArray,),
doc = 'glWindowPos2svMESA( GLshortArray(v) ) -> None',
argNames = ('v',),
)
glWindowPos3dMESA = platform.createExtensionFunction(
'glWindowPos3dMESA', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLdouble, constants.GLdouble, constants.GLdouble,),
doc = 'glWindowPos3dMESA( GLdouble(x), GLdouble(y), GLdouble(z) ) -> None',
argNames = ('x', 'y', 'z',),
)
glWindowPos3dvMESA = platform.createExtensionFunction(
'glWindowPos3dvMESA', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(arrays.GLdoubleArray,),
doc = 'glWindowPos3dvMESA( GLdoubleArray(v) ) -> None',
argNames = ('v',),
)
glWindowPos3fMESA = platform.createExtensionFunction(
'glWindowPos3fMESA', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLfloat, constants.GLfloat, constants.GLfloat,),
doc = 'glWindowPos3fMESA( GLfloat(x), GLfloat(y), GLfloat(z) ) -> None',
argNames = ('x', 'y', 'z',),
)
glWindowPos3fvMESA = platform.createExtensionFunction(
'glWindowPos3fvMESA', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(arrays.GLfloatArray,),
doc = 'glWindowPos3fvMESA( GLfloatArray(v) ) -> None',
argNames = ('v',),
)
glWindowPos3iMESA = platform.createExtensionFunction(
'glWindowPos3iMESA', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLint, constants.GLint, constants.GLint,),
doc = 'glWindowPos3iMESA( GLint(x), GLint(y), GLint(z) ) -> None',
argNames = ('x', 'y', 'z',),
)
glWindowPos3ivMESA = platform.createExtensionFunction(
'glWindowPos3ivMESA', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(arrays.GLintArray,),
doc = 'glWindowPos3ivMESA( GLintArray(v) ) -> None',
argNames = ('v',),
)
glWindowPos3sMESA = platform.createExtensionFunction(
'glWindowPos3sMESA', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLshort, constants.GLshort, constants.GLshort,),
doc = 'glWindowPos3sMESA( GLshort(x), GLshort(y), GLshort(z) ) -> None',
argNames = ('x', 'y', 'z',),
)
glWindowPos3svMESA = platform.createExtensionFunction(
'glWindowPos3svMESA', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(arrays.GLshortArray,),
doc = 'glWindowPos3svMESA( GLshortArray(v) ) -> None',
argNames = ('v',),
)
glWindowPos4dMESA = platform.createExtensionFunction(
'glWindowPos4dMESA', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLdouble, constants.GLdouble, constants.GLdouble, constants.GLdouble,),
doc = 'glWindowPos4dMESA( GLdouble(x), GLdouble(y), GLdouble(z), GLdouble(w) ) -> None',
argNames = ('x', 'y', 'z', 'w',),
)
glWindowPos4dvMESA = platform.createExtensionFunction(
'glWindowPos4dvMESA', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(arrays.GLdoubleArray,),
doc = 'glWindowPos4dvMESA( GLdoubleArray(v) ) -> None',
argNames = ('v',),
)
glWindowPos4fMESA = platform.createExtensionFunction(
'glWindowPos4fMESA', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLfloat, constants.GLfloat, constants.GLfloat, constants.GLfloat,),
doc = 'glWindowPos4fMESA( GLfloat(x), GLfloat(y), GLfloat(z), GLfloat(w) ) -> None',
argNames = ('x', 'y', 'z', 'w',),
)
glWindowPos4fvMESA = platform.createExtensionFunction(
'glWindowPos4fvMESA', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(arrays.GLfloatArray,),
doc = 'glWindowPos4fvMESA( GLfloatArray(v) ) -> None',
argNames = ('v',),
)
glWindowPos4iMESA = platform.createExtensionFunction(
'glWindowPos4iMESA', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLint, constants.GLint, constants.GLint, constants.GLint,),
doc = 'glWindowPos4iMESA( GLint(x), GLint(y), GLint(z), GLint(w) ) -> None',
argNames = ('x', 'y', 'z', 'w',),
)
glWindowPos4ivMESA = platform.createExtensionFunction(
'glWindowPos4ivMESA', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(arrays.GLintArray,),
doc = 'glWindowPos4ivMESA( GLintArray(v) ) -> None',
argNames = ('v',),
)
glWindowPos4sMESA = platform.createExtensionFunction(
'glWindowPos4sMESA', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLshort, constants.GLshort, constants.GLshort, constants.GLshort,),
doc = 'glWindowPos4sMESA( GLshort(x), GLshort(y), GLshort(z), GLshort(w) ) -> None',
argNames = ('x', 'y', 'z', 'w',),
)
glWindowPos4svMESA = platform.createExtensionFunction(
'glWindowPos4svMESA', dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(arrays.GLshortArray,),
doc = 'glWindowPos4svMESA( GLshortArray(v) ) -> None',
argNames = ('v',),
)
def glInitWindowPosMESA():
'''Return boolean indicating whether this extension is available'''
return extensions.hasGLExtension( EXTENSION_NAME )
|