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'''OpenGL extension NV.blend_square
Overview (from the spec)
It is useful to be able to multiply a number by itself in the blending
stages -- for example, in certain types of specular lighting effects
where a result from a dot product needs to be taken to a high power.
This extension provides four additional blending factors to permit
this and other effects: SRC_COLOR and ONE_MINUS_SRC_COLOR for source
blending factors, and DST_COLOR and ONE_MINUS_DST_COLOR for destination
blending factors.
Direct3D provides capability bits for advertising these additional
blend modes.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/NV/blend_square.txt
Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_NV_blend_square'
def glInitBlendSquareNV():
'''Return boolean indicating whether this extension is available'''
return extensions.hasGLExtension( EXTENSION_NAME )
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