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'''OpenGL extension NV.vertex_program3
Overview (from the spec)
This extension, like the NV_vertex_program2_option extension,
provides additional vertex program functionality to extend the
standard ARB_vertex_program language and execution environment.
ARB programs wishing to use this added functionality need only add:
OPTION NV_vertex_program3;
to the beginning of their vertex programs.
New functionality provided by this extension, above and beyond that
already provided by NV_vertex_program2_option extension, includes:
* texture lookups in vertex programs,
* ability to push and pop address registers on the stack,
* address register-relative addressing for vertex attribute and
result arrays, and
* a second four-component condition code.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_program3.txt
Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_NV_vertex_program3'
def glInitVertexProgram3NV():
'''Return boolean indicating whether this extension is available'''
return extensions.hasGLExtension( EXTENSION_NAME )
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