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'''OpenGL extension OML.interlace
Overview (from the spec)
This extension provides a way to interlace rows of pixels when
drawing, reading, or copying pixel rectangles or texture images. In
this context, interlacing means skiping over rows of pixels or
texels in the destination. This is useful for dealing with video
data since a single frame of video is typically composed from two
images or fields: one image specifying the data for even rows of the
frame and the other image specifying the data for odd rows of the
frame.
The functionality provided by this extension is a combination
of the older SGIX_interlace and INGR_interlace_read extensions,
with changes applying interlacing to texture image queries.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/OML/interlace.txt
Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_OML_interlace'
GL_INTERLACE_OML = constant.Constant( 'GL_INTERLACE_OML', 0x8980 )
glget.addGLGetConstant( GL_INTERLACE_OML, (1,) )
GL_INTERLACE_READ_OML = constant.Constant( 'GL_INTERLACE_READ_OML', 0x8981 )
glget.addGLGetConstant( GL_INTERLACE_READ_OML, (1,) )
def glInitInterlaceOML():
'''Return boolean indicating whether this extension is available'''
return extensions.hasGLExtension( EXTENSION_NAME )
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