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'''OpenGL extension SGIX.shadow_ambient
Overview (from the spec)
This extension allows a value other than 0.0 to be returned by the
SGIX_shadow operation in the case when the shadow test passes.
With this extension any floating point value in the range [0.0,
1.0] can be returned as the texture value when an object is in
shadow. This allows the (untextured) ambient lighting and direct
shadowed lighting from a single light source to be computed in a
single pass.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow_ambient.txt
Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_SGIX_shadow_ambient'
GL_SHADOW_AMBIENT_SGIX = constant.Constant( 'GL_SHADOW_AMBIENT_SGIX', 0x80BF )
def glInitShadowAmbientSGIX():
'''Return boolean indicating whether this extension is available'''
return extensions.hasGLExtension( EXTENSION_NAME )
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