File: draw_buffers.py

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'''OpenGL extension ARB.draw_buffers

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.draw_buffers to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension extends ARB_fragment_program and ARB_fragment_shader
	to allow multiple output colors, and provides a mechanism for
	directing those outputs to multiple color buffers.
	

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/draw_buffers.txt
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions, wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.ARB.draw_buffers import *
### END AUTOGENERATED SECTION
from OpenGL.lazywrapper import lazy
@lazy( glDrawBuffersARB )
def glDrawBuffersARB( baseOperation, n=None, bufs=None ):
    """glDrawBuffersARB( bufs ) -> bufs 
    
    Wrapper will calculate n from dims of bufs if only 
    one argument is provided...
    """
    if bufs is None:
        bufs = n
        n = None
    bufs = arrays.GLenumArray.asArray( bufs )
    if n is None:
        n = arrays.GLenumArray.arraySize( bufs )
    return baseOperation( n,bufs )

from OpenGL.GL import glget
glget.addGLGetConstant( GL_MAX_DRAW_BUFFERS_ARB, (1,) )
# Should have output arrays for the buffers too???