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'''OpenGL extension EXT.bindable_uniform
This module customises the behaviour of the
OpenGL.raw.GL.EXT.bindable_uniform to provide a more
Python-friendly API
Overview (from the spec)
This extension introduces the concept of bindable uniforms to the OpenGL
Shading Language. A uniform variable can be declared bindable, which
means that the storage for the uniform is not allocated by the
compiler/linker anymore, but is backed by a buffer object. This buffer
object is bound to the bindable uniform through the new command
UniformBufferEXT(). Binding needs to happen after linking a program
object.
Binding different buffer objects to a bindable uniform allows an
application to easily use different "uniform data sets", without having to
re-specify the data every time.
A buffer object can be bound to bindable uniforms in different program
objects. If those bindable uniforms are all of the same type, accessing a
bindable uniform in program object A will result in the same data if the
same access is made in program object B. This provides a mechanism for
'environment uniforms', uniform values that can be shared among multiple
program objects.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/bindable_uniform.txt
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions, wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.EXT.bindable_uniform import *
### END AUTOGENERATED SECTION
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