1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96
|
'''OpenGL extension APPLE.fence
Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_APPLE_fence'
_DEPRECATED = False
GL_DRAW_PIXELS_APPLE = constant.Constant( 'GL_DRAW_PIXELS_APPLE', 0x8A0A )
GL_FENCE_APPLE = constant.Constant( 'GL_FENCE_APPLE', 0x8A0B )
glGenFencesAPPLE = platform.createExtensionFunction(
'glGenFencesAPPLE',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLsizei,arrays.GLuintArray,),
doc='glGenFencesAPPLE(GLsizei(n), GLuintArray(fences)) -> None',
argNames=('n','fences',),
deprecated=_DEPRECATED,
)
glDeleteFencesAPPLE = platform.createExtensionFunction(
'glDeleteFencesAPPLE',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLsizei,arrays.GLuintArray,),
doc='glDeleteFencesAPPLE(GLsizei(n), GLuintArray(fences)) -> None',
argNames=('n','fences',),
deprecated=_DEPRECATED,
)
glSetFenceAPPLE = platform.createExtensionFunction(
'glSetFenceAPPLE',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint,),
doc='glSetFenceAPPLE(GLuint(fence)) -> None',
argNames=('fence',),
deprecated=_DEPRECATED,
)
glIsFenceAPPLE = platform.createExtensionFunction(
'glIsFenceAPPLE',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=constants.GLboolean,
argTypes=(constants.GLuint,),
doc='glIsFenceAPPLE(GLuint(fence)) -> constants.GLboolean',
argNames=('fence',),
deprecated=_DEPRECATED,
)
glTestFenceAPPLE = platform.createExtensionFunction(
'glTestFenceAPPLE',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=constants.GLboolean,
argTypes=(constants.GLuint,),
doc='glTestFenceAPPLE(GLuint(fence)) -> constants.GLboolean',
argNames=('fence',),
deprecated=_DEPRECATED,
)
glFinishFenceAPPLE = platform.createExtensionFunction(
'glFinishFenceAPPLE',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint,),
doc='glFinishFenceAPPLE(GLuint(fence)) -> None',
argNames=('fence',),
deprecated=_DEPRECATED,
)
glTestObjectAPPLE = platform.createExtensionFunction(
'glTestObjectAPPLE',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=constants.GLboolean,
argTypes=(constants.GLenum,constants.GLuint,),
doc='glTestObjectAPPLE(GLenum(object), GLuint(name)) -> constants.GLboolean',
argNames=('object','name',),
deprecated=_DEPRECATED,
)
glFinishObjectAPPLE = platform.createExtensionFunction(
'glFinishObjectAPPLE',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLenum,constants.GLint,),
doc='glFinishObjectAPPLE(GLenum(object), GLint(name)) -> None',
argNames=('object','name',),
deprecated=_DEPRECATED,
)
def glInitFenceAPPLE():
'''Return boolean indicating whether this extension is available'''
return extensions.hasGLExtension( EXTENSION_NAME )
|