File: texture_shader3.py

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'''OpenGL extension NV.texture_shader3

Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_NV_texture_shader3'
_DEPRECATED = False
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = constant.Constant( 'GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV', 0x8850 )
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = constant.Constant( 'GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV', 0x8851 )
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = constant.Constant( 'GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV', 0x8852 )
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = constant.Constant( 'GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV', 0x8853 )
GL_OFFSET_HILO_TEXTURE_2D_NV = constant.Constant( 'GL_OFFSET_HILO_TEXTURE_2D_NV', 0x8854 )
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = constant.Constant( 'GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV', 0x8855 )
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = constant.Constant( 'GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV', 0x8856 )
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = constant.Constant( 'GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV', 0x8857 )
GL_DEPENDENT_HILO_TEXTURE_2D_NV = constant.Constant( 'GL_DEPENDENT_HILO_TEXTURE_2D_NV', 0x8858 )
GL_DEPENDENT_RGB_TEXTURE_3D_NV = constant.Constant( 'GL_DEPENDENT_RGB_TEXTURE_3D_NV', 0x8859 )
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = constant.Constant( 'GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV', 0x885A )
GL_DOT_PRODUCT_PASS_THROUGH_NV = constant.Constant( 'GL_DOT_PRODUCT_PASS_THROUGH_NV', 0x885B )
GL_DOT_PRODUCT_TEXTURE_1D_NV = constant.Constant( 'GL_DOT_PRODUCT_TEXTURE_1D_NV', 0x885C )
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = constant.Constant( 'GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV', 0x885D )
GL_HILO8_NV = constant.Constant( 'GL_HILO8_NV', 0x885E )
GL_SIGNED_HILO8_NV = constant.Constant( 'GL_SIGNED_HILO8_NV', 0x885F )
GL_FORCE_BLUE_TO_ONE_NV = constant.Constant( 'GL_FORCE_BLUE_TO_ONE_NV', 0x8860 )


def glInitTextureShader3NV():
    '''Return boolean indicating whether this extension is available'''
    return extensions.hasGLExtension( EXTENSION_NAME )