File: vertex_shader.py

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'''OpenGL extension ARB.vertex_shader

Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_ARB_vertex_shader'
_DEPRECATED = False
GL_VERTEX_SHADER_ARB = constant.Constant( 'GL_VERTEX_SHADER_ARB', 0x8B31 )
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = constant.Constant( 'GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB', 0x8B4A )
glget.addGLGetConstant( GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, (1,) )
GL_MAX_VARYING_FLOATS_ARB = constant.Constant( 'GL_MAX_VARYING_FLOATS_ARB', 0x8B4B )
glget.addGLGetConstant( GL_MAX_VARYING_FLOATS_ARB, (1,) )
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = constant.Constant( 'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB', 0x8B4C )
glget.addGLGetConstant( GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, (1,) )
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = constant.Constant( 'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB', 0x8B4D )
glget.addGLGetConstant( GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, (1,) )
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = constant.Constant( 'GL_OBJECT_ACTIVE_ATTRIBUTES_ARB', 0x8B89 )
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = constant.Constant( 'GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB', 0x8B8A )
glBindAttribLocationARB = platform.createExtensionFunction( 
'glBindAttribLocationARB',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLhandleARB,constants.GLuint,arrays.GLcharARBArray,),
doc='glBindAttribLocationARB(GLhandleARB(programObj), GLuint(index), GLcharARBArray(name)) -> None',
argNames=('programObj','index','name',),
deprecated=_DEPRECATED,
)

glGetActiveAttribARB = platform.createExtensionFunction( 
'glGetActiveAttribARB',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLhandleARB,constants.GLuint,constants.GLsizei,arrays.GLsizeiArray,arrays.GLintArray,arrays.GLuintArray,arrays.GLcharARBArray,),
doc='glGetActiveAttribARB(GLhandleARB(programObj), GLuint(index), GLsizei(maxLength), GLsizeiArray(length), GLintArray(size), GLuintArray(type), GLcharARBArray(name)) -> None',
argNames=('programObj','index','maxLength','length','size','type','name',),
deprecated=_DEPRECATED,
)

glGetAttribLocationARB = platform.createExtensionFunction( 
'glGetAttribLocationARB',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=constants.GLint, 
argTypes=(constants.GLhandleARB,arrays.GLcharARBArray,),
doc='glGetAttribLocationARB(GLhandleARB(programObj), GLcharARBArray(name)) -> constants.GLint',
argNames=('programObj','name',),
deprecated=_DEPRECATED,
)


def glInitVertexShaderARB():
    '''Return boolean indicating whether this extension is available'''
    return extensions.hasGLExtension( EXTENSION_NAME )