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'''OpenGL extension EXT.separate_shader_objects
Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_EXT_separate_shader_objects'
_DEPRECATED = False
GL_ACTIVE_PROGRAM_EXT = constant.Constant( 'GL_ACTIVE_PROGRAM_EXT', 0x8B8D )
glUseShaderProgramEXT = platform.createExtensionFunction(
'glUseShaderProgramEXT',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLenum,constants.GLuint,),
doc='glUseShaderProgramEXT(GLenum(type), GLuint(program)) -> None',
argNames=('type','program',),
deprecated=_DEPRECATED,
)
glActiveProgramEXT = platform.createExtensionFunction(
'glActiveProgramEXT',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint,),
doc='glActiveProgramEXT(GLuint(program)) -> None',
argNames=('program',),
deprecated=_DEPRECATED,
)
glCreateShaderProgramEXT = platform.createExtensionFunction(
'glCreateShaderProgramEXT',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=constants.GLuint,
argTypes=(constants.GLenum,arrays.GLcharArray,),
doc='glCreateShaderProgramEXT(GLenum(type), GLcharArray(string)) -> constants.GLuint',
argNames=('type','string',),
deprecated=_DEPRECATED,
)
def glInitSeparateShaderObjectsEXT():
'''Return boolean indicating whether this extension is available'''
return extensions.hasGLExtension( EXTENSION_NAME )
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