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'''OpenGL extension NV.fence
Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_NV_fence'
_DEPRECATED = False
GL_ALL_COMPLETED_NV = constant.Constant( 'GL_ALL_COMPLETED_NV', 0x84F2 )
GL_FENCE_STATUS_NV = constant.Constant( 'GL_FENCE_STATUS_NV', 0x84F3 )
GL_FENCE_CONDITION_NV = constant.Constant( 'GL_FENCE_CONDITION_NV', 0x84F4 )
glDeleteFencesNV = platform.createExtensionFunction(
'glDeleteFencesNV',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLsizei,arrays.GLuintArray,),
doc='glDeleteFencesNV(GLsizei(n), GLuintArray(fences)) -> None',
argNames=('n','fences',),
deprecated=_DEPRECATED,
)
glGenFencesNV = platform.createExtensionFunction(
'glGenFencesNV',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLsizei,arrays.GLuintArray,),
doc='glGenFencesNV(GLsizei(n), GLuintArray(fences)) -> None',
argNames=('n','fences',),
deprecated=_DEPRECATED,
)
glIsFenceNV = platform.createExtensionFunction(
'glIsFenceNV',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=constants.GLboolean,
argTypes=(constants.GLuint,),
doc='glIsFenceNV(GLuint(fence)) -> constants.GLboolean',
argNames=('fence',),
deprecated=_DEPRECATED,
)
glTestFenceNV = platform.createExtensionFunction(
'glTestFenceNV',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=constants.GLboolean,
argTypes=(constants.GLuint,),
doc='glTestFenceNV(GLuint(fence)) -> constants.GLboolean',
argNames=('fence',),
deprecated=_DEPRECATED,
)
glGetFenceivNV = platform.createExtensionFunction(
'glGetFenceivNV',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint,constants.GLenum,arrays.GLintArray,),
doc='glGetFenceivNV(GLuint(fence), GLenum(pname), GLintArray(params)) -> None',
argNames=('fence','pname','params',),
deprecated=_DEPRECATED,
)
glFinishFenceNV = platform.createExtensionFunction(
'glFinishFenceNV',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint,),
doc='glFinishFenceNV(GLuint(fence)) -> None',
argNames=('fence',),
deprecated=_DEPRECATED,
)
glSetFenceNV = platform.createExtensionFunction(
'glSetFenceNV',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint,constants.GLenum,),
doc='glSetFenceNV(GLuint(fence), GLenum(condition)) -> None',
argNames=('fence','condition',),
deprecated=_DEPRECATED,
)
def glInitFenceNV():
'''Return boolean indicating whether this extension is available'''
return extensions.hasGLExtension( EXTENSION_NAME )
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