File: GL_2_1.py

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'''OpenGL extension VERSION.GL_2_1

Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_VERSION_GL_2_1'
_DEPRECATED = False
GL_PIXEL_PACK_BUFFER = constant.Constant( 'GL_PIXEL_PACK_BUFFER', 0x88EB )
GL_PIXEL_UNPACK_BUFFER = constant.Constant( 'GL_PIXEL_UNPACK_BUFFER', 0x88EC )
GL_PIXEL_PACK_BUFFER_BINDING = constant.Constant( 'GL_PIXEL_PACK_BUFFER_BINDING', 0x88ED )
GL_PIXEL_UNPACK_BUFFER_BINDING = constant.Constant( 'GL_PIXEL_UNPACK_BUFFER_BINDING', 0x88EF )
GL_FLOAT_MAT2x3 = constant.Constant( 'GL_FLOAT_MAT2x3', 0x8B65 )
GL_FLOAT_MAT2x4 = constant.Constant( 'GL_FLOAT_MAT2x4', 0x8B66 )
GL_FLOAT_MAT3x2 = constant.Constant( 'GL_FLOAT_MAT3x2', 0x8B67 )
GL_FLOAT_MAT3x4 = constant.Constant( 'GL_FLOAT_MAT3x4', 0x8B68 )
GL_FLOAT_MAT4x2 = constant.Constant( 'GL_FLOAT_MAT4x2', 0x8B69 )
GL_FLOAT_MAT4x3 = constant.Constant( 'GL_FLOAT_MAT4x3', 0x8B6A )
GL_SRGB = constant.Constant( 'GL_SRGB', 0x8C40 )
GL_SRGB8 = constant.Constant( 'GL_SRGB8', 0x8C41 )
GL_SRGB_ALPHA = constant.Constant( 'GL_SRGB_ALPHA', 0x8C42 )
GL_SRGB8_ALPHA8 = constant.Constant( 'GL_SRGB8_ALPHA8', 0x8C43 )
GL_COMPRESSED_SRGB = constant.Constant( 'GL_COMPRESSED_SRGB', 0x8C48 )
GL_COMPRESSED_SRGB_ALPHA = constant.Constant( 'GL_COMPRESSED_SRGB_ALPHA', 0x8C49 )
glUniformMatrix2x3fv = platform.createExtensionFunction( 
'glUniformMatrix2x3fv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLsizei,constants.GLboolean,arrays.GLfloatArray,),
doc='glUniformMatrix2x3fv(GLint(location), GLsizei(count), GLboolean(transpose), GLfloatArray(value)) -> None',
argNames=('location','count','transpose','value',),
deprecated=_DEPRECATED,
)

glUniformMatrix3x2fv = platform.createExtensionFunction( 
'glUniformMatrix3x2fv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLsizei,constants.GLboolean,arrays.GLfloatArray,),
doc='glUniformMatrix3x2fv(GLint(location), GLsizei(count), GLboolean(transpose), GLfloatArray(value)) -> None',
argNames=('location','count','transpose','value',),
deprecated=_DEPRECATED,
)

glUniformMatrix2x4fv = platform.createExtensionFunction( 
'glUniformMatrix2x4fv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLsizei,constants.GLboolean,arrays.GLfloatArray,),
doc='glUniformMatrix2x4fv(GLint(location), GLsizei(count), GLboolean(transpose), GLfloatArray(value)) -> None',
argNames=('location','count','transpose','value',),
deprecated=_DEPRECATED,
)

glUniformMatrix4x2fv = platform.createExtensionFunction( 
'glUniformMatrix4x2fv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLsizei,constants.GLboolean,arrays.GLfloatArray,),
doc='glUniformMatrix4x2fv(GLint(location), GLsizei(count), GLboolean(transpose), GLfloatArray(value)) -> None',
argNames=('location','count','transpose','value',),
deprecated=_DEPRECATED,
)

glUniformMatrix3x4fv = platform.createExtensionFunction( 
'glUniformMatrix3x4fv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLsizei,constants.GLboolean,arrays.GLfloatArray,),
doc='glUniformMatrix3x4fv(GLint(location), GLsizei(count), GLboolean(transpose), GLfloatArray(value)) -> None',
argNames=('location','count','transpose','value',),
deprecated=_DEPRECATED,
)

glUniformMatrix4x3fv = platform.createExtensionFunction( 
'glUniformMatrix4x3fv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLsizei,constants.GLboolean,arrays.GLfloatArray,),
doc='glUniformMatrix4x3fv(GLint(location), GLsizei(count), GLboolean(transpose), GLfloatArray(value)) -> None',
argNames=('location','count','transpose','value',),
deprecated=_DEPRECATED,
)
# import legacy entry points to allow checking for bool(entryPoint)
from OpenGL.raw.GL.VERSION.GL_2_1_DEPRECATED import *