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"""Windows-specific platform features"""
import ctypes
import platform
from OpenGL.platform import ctypesloader, baseplatform
import sys
if sys.hexversion < 0x2070000:
vc = 'vc7'
# TODO: add Python 3.x compiler compatibility...
else:
vc = 'vc9'
def _size():
return platform.architecture()[0].strip( 'bits' )
size = _size()
class Win32Platform( baseplatform.BasePlatform ):
"""Win32-specific platform implementation"""
GLUT_GUARD_CALLBACKS = True
try:
GL = OpenGL = ctypesloader.loadLibrary(
ctypes.windll, 'opengl32', mode = ctypes.RTLD_GLOBAL
)
except OSError, err:
raise ImportError("Unable to load OpenGL library", *err.args)
try:
GLU = ctypesloader.loadLibrary(
ctypes.windll, 'glu32', mode = ctypes.RTLD_GLOBAL
)
except OSError, err:
GLU = None
GLUT = None
for possible in ('freeglut%s'%(size,),'freeglut', 'glut%s'%(size,)):
# Prefer FreeGLUT if the user has installed it, fallback to the included
# GLUT if it is installed
try:
GLUT = ctypesloader.loadLibrary(
ctypes.windll, possible, mode = ctypes.RTLD_GLOBAL
)
except WindowsError, err:
GLUT = None
else:
break
try:
del possible
except NameError, err:
pass
GLE = None
for libName in ('opengle%s.%s'%(size,vc,),'gle%s'%(size,)):
try:
GLE = ctypesloader.loadLibrary( ctypes.cdll, libName )
GLE.FunctionType = ctypes.CFUNCTYPE
except WindowsError, err:
pass
else:
break
DEFAULT_FUNCTION_TYPE = staticmethod( ctypes.WINFUNCTYPE )
# Win32 GLUT uses different types for callbacks and functions...
GLUT_CALLBACK_TYPE = staticmethod( ctypes.CFUNCTYPE )
WGL = ctypes.windll.gdi32
getExtensionProcedure = staticmethod( OpenGL.wglGetProcAddress )
GLUT_FONT_CONSTANTS = {
'GLUT_STROKE_ROMAN': ctypes.c_void_p( 0),
'GLUT_STROKE_MONO_ROMAN': ctypes.c_void_p( 1),
'GLUT_BITMAP_9_BY_15': ctypes.c_void_p( 2),
'GLUT_BITMAP_8_BY_13': ctypes.c_void_p( 3),
'GLUT_BITMAP_TIMES_ROMAN_10': ctypes.c_void_p( 4),
'GLUT_BITMAP_TIMES_ROMAN_24': ctypes.c_void_p( 5),
'GLUT_BITMAP_HELVETICA_10': ctypes.c_void_p( 6),
'GLUT_BITMAP_HELVETICA_12': ctypes.c_void_p( 7),
'GLUT_BITMAP_HELVETICA_18': ctypes.c_void_p( 8),
}
def getGLUTFontPointer( self,constant ):
"""Platform specific function to retrieve a GLUT font pointer
GLUTAPI void *glutBitmap9By15;
#define GLUT_BITMAP_9_BY_15 (&glutBitmap9By15)
Key here is that we want the addressof the pointer in the DLL,
not the pointer in the DLL. That is, our pointer is to the
pointer defined in the DLL, we don't want the *value* stored in
that pointer.
"""
return self.GLUT_FONT_CONSTANTS[ constant ]
GetCurrentContext = CurrentContextIsValid = staticmethod(
GL.wglGetCurrentContext
)
def safeGetError( self ):
"""Provide context-not-present-safe error-checking
Under OS-X an attempt to retrieve error without checking
context will bus-error. Likely Windows will see the same.
This function checks for a valid context before running
glGetError
Note:
This is a likely candidate for rewriting in C, as it
is called for every almost function in the system!
"""
if self.CurrentContextIsValid():
return glGetError()
return None
glGetError = Win32Platform.OpenGL.glGetError
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