File: fragment_shader.py

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pyopengl 3.0.2-1
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'''Autogenerated by get_gl_extensions script, do not edit!'''
from OpenGL import platform as _p
from OpenGL.GL import glget
EXTENSION_NAME = 'GL_ARB_fragment_shader'
_p.unpack_constants( """GL_FRAGMENT_SHADER_ARB 0x8B30
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B""", globals())
glget.addGLGetConstant( GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, (1,) )
glget.addGLGetConstant( GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, (1,) )


def glInitFragmentShaderARB():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( EXTENSION_NAME )