File: vertex_array_object.py

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pyopengl 3.0.2-1
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'''Autogenerated by get_gl_extensions script, do not edit!'''
from OpenGL import platform as _p, constants as _cs, arrays
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_ARB_vertex_array_object'
def _f( function ):
    return _p.createFunction( function,_p.GL,'GL_ARB_vertex_array_object',False)
_p.unpack_constants( """GL_VERTEX_ARRAY_BINDING 0x85B5""", globals())
glget.addGLGetConstant( GL_VERTEX_ARRAY_BINDING, (1,) )
@_f
@_p.types(None,_cs.GLuint)
def glBindVertexArray( array ):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
def glDeleteVertexArrays( n,arrays ):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
def glGenVertexArrays( n,arrays ):pass
@_f
@_p.types(_cs.GLboolean,_cs.GLuint)
def glIsVertexArray( array ):pass


def glInitVertexArrayObjectARB():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( EXTENSION_NAME )