File: viewport_array.py

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pyopengl 3.0.2-1
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'''Autogenerated by get_gl_extensions script, do not edit!'''
from OpenGL import platform as _p, constants as _cs, arrays
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_ARB_viewport_array'
def _f( function ):
    return _p.createFunction( function,_p.GL,'GL_ARB_viewport_array',False)
_p.unpack_constants( """GL_MAX_VIEWPORTS 0x825B
GL_VIEWPORT_SUBPIXEL_BITS 0x825C
GL_VIEWPORT_BOUNDS_RANGE 0x825D
GL_LAYER_PROVOKING_VERTEX 0x825E
GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
GL_UNDEFINED_VERTEX 0x8260""", globals())
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLfloatArray)
def glViewportArrayv( first,count,v ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glViewportIndexedf( index,x,y,w,h ):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLfloatArray)
def glViewportIndexedfv( index,v ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLintArray)
def glScissorArrayv( first,count,v ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei)
def glScissorIndexed( index,left,bottom,width,height ):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLintArray)
def glScissorIndexedv( index,v ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLdoubleArray)
def glDepthRangeArrayv( first,count,v ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble)
def glDepthRangeIndexed( index,n,f ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray)
def glGetFloati_v( target,index,data ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray)
def glGetDoublei_v( target,index,data ):pass


def glInitViewportArrayARB():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( EXTENSION_NAME )