File: vertex_array_object.py

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'''Autogenerated by get_gl_extensions script, do not edit!'''
from OpenGL import platform as _p, constants as _cs, arrays
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_ATI_vertex_array_object'
def _f( function ):
    return _p.createFunction( function,_p.GL,'GL_ATI_vertex_array_object',False)
_p.unpack_constants( """GL_STATIC_ATI 0x8760
GL_DYNAMIC_ATI 0x8761
GL_PRESERVE_ATI 0x8762
GL_DISCARD_ATI 0x8763
GL_OBJECT_BUFFER_SIZE_ATI 0x8764
GL_OBJECT_BUFFER_USAGE_ATI 0x8765
GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
GL_ARRAY_OBJECT_OFFSET_ATI 0x8767""", globals())
@_f
@_p.types(_cs.GLuint,_cs.GLsizei,ctypes.c_void_p,_cs.GLenum)
def glNewObjectBufferATI( size,pointer,usage ):pass
@_f
@_p.types(_cs.GLboolean,_cs.GLuint)
def glIsObjectBufferATI( buffer ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLsizei,ctypes.c_void_p,_cs.GLenum)
def glUpdateObjectBufferATI( buffer,offset,size,pointer,preserve ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray)
def glGetObjectBufferfvATI( buffer,pname,params ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
def glGetObjectBufferivATI( buffer,pname,params ):pass
@_f
@_p.types(None,_cs.GLuint)
def glFreeObjectBufferATI( buffer ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLuint,_cs.GLuint)
def glArrayObjectATI( array,size,type,stride,buffer,offset ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
def glGetArrayObjectfvATI( array,pname,params ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
def glGetArrayObjectivATI( array,pname,params ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLuint,_cs.GLuint)
def glVariantArrayObjectATI( id,type,stride,buffer,offset ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray)
def glGetVariantArrayObjectfvATI( id,pname,params ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
def glGetVariantArrayObjectivATI( id,pname,params ):pass


def glInitVertexArrayObjectATI():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( EXTENSION_NAME )