File: vertex_streams.py

package info (click to toggle)
pyopengl 3.0.2-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 6,936 kB
  • ctags: 9,720
  • sloc: python: 49,408; makefile: 3
file content (159 lines) | stat: -rw-r--r-- 5,429 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
'''Autogenerated by get_gl_extensions script, do not edit!'''
from OpenGL import platform as _p, constants as _cs, arrays
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_ATI_vertex_streams'
def _f( function ):
    return _p.createFunction( function,_p.GL,'GL_ATI_vertex_streams',False)
_p.unpack_constants( """GL_MAX_VERTEX_STREAMS_ATI 0x876B
GL_VERTEX_STREAM0_ATI 0x876C
GL_VERTEX_STREAM1_ATI 0x876D
GL_VERTEX_STREAM2_ATI 0x876E
GL_VERTEX_STREAM3_ATI 0x876F
GL_VERTEX_STREAM4_ATI 0x8770
GL_VERTEX_STREAM5_ATI 0x8771
GL_VERTEX_STREAM6_ATI 0x8772
GL_VERTEX_STREAM7_ATI 0x8773
GL_VERTEX_SOURCE_ATI 0x8774""", globals())
glget.addGLGetConstant( GL_MAX_VERTEX_STREAMS_ATI, (1,) )
@_f
@_p.types(None,_cs.GLenum,_cs.GLshort)
def glVertexStream1sATI( stream,x ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLshortArray)
def glVertexStream1svATI( stream,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint)
def glVertexStream1iATI( stream,x ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glVertexStream1ivATI( stream,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat)
def glVertexStream1fATI( stream,x ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glVertexStream1fvATI( stream,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble)
def glVertexStream1dATI( stream,x ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glVertexStream1dvATI( stream,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort)
def glVertexStream2sATI( stream,x,y ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLshortArray)
def glVertexStream2svATI( stream,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint)
def glVertexStream2iATI( stream,x,y ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glVertexStream2ivATI( stream,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat)
def glVertexStream2fATI( stream,x,y ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glVertexStream2fvATI( stream,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble)
def glVertexStream2dATI( stream,x,y ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glVertexStream2dvATI( stream,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glVertexStream3sATI( stream,x,y,z ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLshortArray)
def glVertexStream3svATI( stream,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint)
def glVertexStream3iATI( stream,x,y,z ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glVertexStream3ivATI( stream,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glVertexStream3fATI( stream,x,y,z ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glVertexStream3fvATI( stream,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glVertexStream3dATI( stream,x,y,z ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glVertexStream3dvATI( stream,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glVertexStream4sATI( stream,x,y,z,w ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLshortArray)
def glVertexStream4svATI( stream,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint)
def glVertexStream4iATI( stream,x,y,z,w ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glVertexStream4ivATI( stream,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glVertexStream4fATI( stream,x,y,z,w ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glVertexStream4fvATI( stream,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glVertexStream4dATI( stream,x,y,z,w ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glVertexStream4dvATI( stream,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLbyte,_cs.GLbyte,_cs.GLbyte)
def glNormalStream3bATI( stream,nx,ny,nz ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLbyteArray)
def glNormalStream3bvATI( stream,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glNormalStream3sATI( stream,nx,ny,nz ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLshortArray)
def glNormalStream3svATI( stream,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint)
def glNormalStream3iATI( stream,nx,ny,nz ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glNormalStream3ivATI( stream,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glNormalStream3fATI( stream,nx,ny,nz ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glNormalStream3fvATI( stream,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glNormalStream3dATI( stream,nx,ny,nz ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glNormalStream3dvATI( stream,coords ):pass
@_f
@_p.types(None,_cs.GLenum)
def glClientActiveVertexStreamATI( stream ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint)
def glVertexBlendEnviATI( pname,param ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat)
def glVertexBlendEnvfATI( pname,param ):pass


def glInitVertexStreamsATI():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( EXTENSION_NAME )