File: separate_shader_objects.py

package info (click to toggle)
pyopengl 3.0.2-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 6,936 kB
  • ctags: 9,720
  • sloc: python: 49,408; makefile: 3
file content (23 lines) | stat: -rw-r--r-- 852 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
'''Autogenerated by get_gl_extensions script, do not edit!'''
from OpenGL import platform as _p, constants as _cs, arrays
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_EXT_separate_shader_objects'
def _f( function ):
    return _p.createFunction( function,_p.GL,'GL_EXT_separate_shader_objects',False)
_p.unpack_constants( """GL_ACTIVE_PROGRAM_EXT 0x8B8D""", globals())
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glUseShaderProgramEXT( type,program ):pass
@_f
@_p.types(None,_cs.GLuint)
def glActiveProgramEXT( program ):pass
@_f
@_p.types(_cs.GLuint,_cs.GLenum,arrays.GLcharArray)
def glCreateShaderProgramEXT( type,string ):pass


def glInitSeparateShaderObjectsEXT():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( EXTENSION_NAME )