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'''Autogenerated by get_gl_extensions script, do not edit!'''
from OpenGL import platform as _p, constants as _cs, arrays
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_MESA_window_pos'
def _f( function ):
return _p.createFunction( function,_p.GL,'GL_MESA_window_pos',False)
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble)
def glWindowPos2dMESA( x,y ):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glWindowPos2dvMESA( v ):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat)
def glWindowPos2fMESA( x,y ):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glWindowPos2fvMESA( v ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint)
def glWindowPos2iMESA( x,y ):pass
@_f
@_p.types(None,arrays.GLintArray)
def glWindowPos2ivMESA( v ):pass
@_f
@_p.types(None,_cs.GLshort,_cs.GLshort)
def glWindowPos2sMESA( x,y ):pass
@_f
@_p.types(None,arrays.GLshortArray)
def glWindowPos2svMESA( v ):pass
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glWindowPos3dMESA( x,y,z ):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glWindowPos3dvMESA( v ):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glWindowPos3fMESA( x,y,z ):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glWindowPos3fvMESA( v ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint)
def glWindowPos3iMESA( x,y,z ):pass
@_f
@_p.types(None,arrays.GLintArray)
def glWindowPos3ivMESA( v ):pass
@_f
@_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glWindowPos3sMESA( x,y,z ):pass
@_f
@_p.types(None,arrays.GLshortArray)
def glWindowPos3svMESA( v ):pass
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glWindowPos4dMESA( x,y,z,w ):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glWindowPos4dvMESA( v ):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glWindowPos4fMESA( x,y,z,w ):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glWindowPos4fvMESA( v ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint)
def glWindowPos4iMESA( x,y,z,w ):pass
@_f
@_p.types(None,arrays.GLintArray)
def glWindowPos4ivMESA( v ):pass
@_f
@_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glWindowPos4sMESA( x,y,z,w ):pass
@_f
@_p.types(None,arrays.GLshortArray)
def glWindowPos4svMESA( v ):pass
def glInitWindowPosMESA():
'''Return boolean indicating whether this extension is available'''
from OpenGL import extensions
return extensions.hasGLExtension( EXTENSION_NAME )
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