File: bindless_texture.py

package info (click to toggle)
pyopengl 3.0.2-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 6,936 kB
  • ctags: 9,720
  • sloc: python: 49,408; makefile: 3
file content (53 lines) | stat: -rw-r--r-- 1,833 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
'''Autogenerated by get_gl_extensions script, do not edit!'''
from OpenGL import platform as _p, constants as _cs, arrays
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_NV_bindless_texture'
def _f( function ):
    return _p.createFunction( function,_p.GL,'GL_NV_bindless_texture',False)

@_f
@_p.types(_cs.GLuint64,_cs.GLuint)
def glGetTextureHandleNV( texture ):pass
@_f
@_p.types(_cs.GLuint64,_cs.GLuint,_cs.GLuint)
def glGetTextureSamplerHandleNV( texture,sampler ):pass
@_f
@_p.types(None,_cs.GLuint64)
def glMakeTextureHandleResidentNV( handle ):pass
@_f
@_p.types(None,_cs.GLuint64)
def glMakeTextureHandleNonResidentNV( handle ):pass
@_f
@_p.types(_cs.GLuint64,_cs.GLuint,_cs.GLint,_cs.GLboolean,_cs.GLint,_cs.GLenum)
def glGetImageHandleNV( texture,level,layered,layer,format ):pass
@_f
@_p.types(None,_cs.GLuint64,_cs.GLenum)
def glMakeImageHandleResidentNV( handle,access ):pass
@_f
@_p.types(None,_cs.GLuint64)
def glMakeImageHandleNonResidentNV( handle ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLuint64)
def glUniformHandleui64NV( location,value ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array)
def glUniformHandleui64vNV( location,count,value ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint64)
def glProgramUniformHandleui64NV( program,location,value ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array)
def glProgramUniformHandleui64vNV( program,location,count,values ):pass
@_f
@_p.types(_cs.GLboolean,_cs.GLuint64)
def glIsTextureHandleResidentNV( handle ):pass
@_f
@_p.types(_cs.GLboolean,_cs.GLuint64)
def glIsImageHandleResidentNV( handle ):pass


def glInitBindlessTextureNV():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( EXTENSION_NAME )