File: depth_buffer_float.py

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pyopengl 3.0.2-1
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'''Autogenerated by get_gl_extensions script, do not edit!'''
from OpenGL import platform as _p, constants as _cs, arrays
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_NV_depth_buffer_float'
def _f( function ):
    return _p.createFunction( function,_p.GL,'GL_NV_depth_buffer_float',False)
_p.unpack_constants( """GL_DEPTH_COMPONENT32F_NV 0x8DAB
GL_DEPTH32F_STENCIL8_NV 0x8DAC
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF""", globals())
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble)
def glDepthRangedNV( zNear,zFar ):pass
@_f
@_p.types(None,_cs.GLdouble)
def glClearDepthdNV( depth ):pass
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble)
def glDepthBoundsdNV( zmin,zmax ):pass


def glInitDepthBufferFloatNV():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( EXTENSION_NAME )