File: gpu_shader5.py

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'''Autogenerated by get_gl_extensions script, do not edit!'''
from OpenGL import platform as _p, constants as _cs, arrays
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_NV_gpu_shader5'
def _f( function ):
    return _p.createFunction( function,_p.GL,'GL_NV_gpu_shader5',False)
_p.unpack_constants( """GL_INT64_NV 0x140E
GL_UNSIGNED_INT64_NV 0x140F
GL_INT8_NV 0x8FE0
GL_INT8_VEC2_NV 0x8FE1
GL_INT8_VEC3_NV 0x8FE2
GL_INT8_VEC4_NV 0x8FE3
GL_INT16_NV 0x8FE4
GL_INT16_VEC2_NV 0x8FE5
GL_INT16_VEC3_NV 0x8FE6
GL_INT16_VEC4_NV 0x8FE7
GL_INT64_VEC2_NV 0x8FE9
GL_INT64_VEC3_NV 0x8FEA
GL_INT64_VEC4_NV 0x8FEB
GL_UNSIGNED_INT8_NV 0x8FEC
GL_UNSIGNED_INT8_VEC2_NV 0x8FED
GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
GL_UNSIGNED_INT16_NV 0x8FF0
GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
GL_FLOAT16_NV 0x8FF8
GL_FLOAT16_VEC2_NV 0x8FF9
GL_FLOAT16_VEC3_NV 0x8FFA
GL_FLOAT16_VEC4_NV 0x8FFB""", globals())
@_f
@_p.types(None,_cs.GLint,_cs.GLint64EXT)
def glUniform1i64NV( location,x ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint64EXT,_cs.GLint64EXT)
def glUniform2i64NV( location,x,y ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT)
def glUniform3i64NV( location,x,y,z ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT)
def glUniform4i64NV( location,x,y,z,w ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLint64Array)
def glUniform1i64vNV( location,count,value ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLint64Array)
def glUniform2i64vNV( location,count,value ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLint64Array)
def glUniform3i64vNV( location,count,value ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLint64Array)
def glUniform4i64vNV( location,count,value ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLuint64EXT)
def glUniform1ui64NV( location,x ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLuint64EXT,_cs.GLuint64EXT)
def glUniform2ui64NV( location,x,y ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT)
def glUniform3ui64NV( location,x,y,z ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT)
def glUniform4ui64NV( location,x,y,z,w ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array)
def glUniform1ui64vNV( location,count,value ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array)
def glUniform2ui64vNV( location,count,value ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array)
def glUniform3ui64vNV( location,count,value ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array)
def glUniform4ui64vNV( location,count,value ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,arrays.GLint64Array)
def glGetUniformi64vNV( program,location,params ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint64EXT)
def glProgramUniform1i64NV( program,location,x ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint64EXT,_cs.GLint64EXT)
def glProgramUniform2i64NV( program,location,x,y ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT)
def glProgramUniform3i64NV( program,location,x,y,z ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT)
def glProgramUniform4i64NV( program,location,x,y,z,w ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLint64Array)
def glProgramUniform1i64vNV( program,location,count,value ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLint64Array)
def glProgramUniform2i64vNV( program,location,count,value ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLint64Array)
def glProgramUniform3i64vNV( program,location,count,value ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLint64Array)
def glProgramUniform4i64vNV( program,location,count,value ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint64EXT)
def glProgramUniform1ui64NV( program,location,x ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint64EXT,_cs.GLuint64EXT)
def glProgramUniform2ui64NV( program,location,x,y ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT)
def glProgramUniform3ui64NV( program,location,x,y,z ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT)
def glProgramUniform4ui64NV( program,location,x,y,z,w ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array)
def glProgramUniform1ui64vNV( program,location,count,value ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array)
def glProgramUniform2ui64vNV( program,location,count,value ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array)
def glProgramUniform3ui64vNV( program,location,count,value ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array)
def glProgramUniform4ui64vNV( program,location,count,value ):pass


def glInitGpuShader5NV():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( EXTENSION_NAME )