1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263
|
'''Autogenerated by get_gl_extensions script, do not edit!'''
from OpenGL import platform as _p, constants as _cs, arrays
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_VERSION_GL_1_3'
def _f( function ):
return _p.createFunction( function,_p.GL,'GL_VERSION_GL_1_3',False)
_p.unpack_constants( """GL_TEXTURE0 0x84C0
GL_TEXTURE1 0x84C1
GL_TEXTURE2 0x84C2
GL_TEXTURE3 0x84C3
GL_TEXTURE4 0x84C4
GL_TEXTURE5 0x84C5
GL_TEXTURE6 0x84C6
GL_TEXTURE7 0x84C7
GL_TEXTURE8 0x84C8
GL_TEXTURE9 0x84C9
GL_TEXTURE10 0x84CA
GL_TEXTURE11 0x84CB
GL_TEXTURE12 0x84CC
GL_TEXTURE13 0x84CD
GL_TEXTURE14 0x84CE
GL_TEXTURE15 0x84CF
GL_TEXTURE16 0x84D0
GL_TEXTURE17 0x84D1
GL_TEXTURE18 0x84D2
GL_TEXTURE19 0x84D3
GL_TEXTURE20 0x84D4
GL_TEXTURE21 0x84D5
GL_TEXTURE22 0x84D6
GL_TEXTURE23 0x84D7
GL_TEXTURE24 0x84D8
GL_TEXTURE25 0x84D9
GL_TEXTURE26 0x84DA
GL_TEXTURE27 0x84DB
GL_TEXTURE28 0x84DC
GL_TEXTURE29 0x84DD
GL_TEXTURE30 0x84DE
GL_TEXTURE31 0x84DF
GL_ACTIVE_TEXTURE 0x84E0
GL_MULTISAMPLE 0x809D
GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
GL_SAMPLE_ALPHA_TO_ONE 0x809F
GL_SAMPLE_COVERAGE 0x80A0
GL_SAMPLE_BUFFERS 0x80A8
GL_SAMPLES 0x80A9
GL_SAMPLE_COVERAGE_VALUE 0x80AA
GL_SAMPLE_COVERAGE_INVERT 0x80AB
GL_TEXTURE_CUBE_MAP 0x8513
GL_TEXTURE_BINDING_CUBE_MAP 0x8514
GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
GL_PROXY_TEXTURE_CUBE_MAP 0x851B
GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
GL_COMPRESSED_RGB 0x84ED
GL_COMPRESSED_RGBA 0x84EE
GL_TEXTURE_COMPRESSION_HINT 0x84EF
GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
GL_TEXTURE_COMPRESSED 0x86A1
GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
GL_CLAMP_TO_BORDER 0x812D
GL_CLIENT_ACTIVE_TEXTURE 0x84E1
GL_MAX_TEXTURE_UNITS 0x84E2
GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
GL_TRANSPOSE_COLOR_MATRIX 0x84E6
GL_MULTISAMPLE_BIT 0x20000000
GL_NORMAL_MAP 0x8511
GL_REFLECTION_MAP 0x8512
GL_COMPRESSED_ALPHA 0x84E9
GL_COMPRESSED_LUMINANCE 0x84EA
GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
GL_COMPRESSED_INTENSITY 0x84EC
GL_COMBINE 0x8570
GL_COMBINE_RGB 0x8571
GL_COMBINE_ALPHA 0x8572
GL_SOURCE0_RGB 0x8580
GL_SOURCE1_RGB 0x8581
GL_SOURCE2_RGB 0x8582
GL_SOURCE0_ALPHA 0x8588
GL_SOURCE1_ALPHA 0x8589
GL_SOURCE2_ALPHA 0x858A
GL_OPERAND0_RGB 0x8590
GL_OPERAND1_RGB 0x8591
GL_OPERAND2_RGB 0x8592
GL_OPERAND0_ALPHA 0x8598
GL_OPERAND1_ALPHA 0x8599
GL_OPERAND2_ALPHA 0x859A
GL_RGB_SCALE 0x8573
GL_ADD_SIGNED 0x8574
GL_INTERPOLATE 0x8575
GL_SUBTRACT 0x84E7
GL_CONSTANT 0x8576
GL_PRIMARY_COLOR 0x8577
GL_PREVIOUS 0x8578
GL_DOT3_RGB 0x86AE
GL_DOT3_RGBA 0x86AF""", globals())
glget.addGLGetConstant( GL_ACTIVE_TEXTURE, (1,) )
glget.addGLGetConstant( GL_MULTISAMPLE, (1,) )
glget.addGLGetConstant( GL_SAMPLE_ALPHA_TO_COVERAGE, (1,) )
glget.addGLGetConstant( GL_SAMPLE_ALPHA_TO_ONE, (1,) )
glget.addGLGetConstant( GL_SAMPLE_COVERAGE, (1,) )
glget.addGLGetConstant( GL_SAMPLE_BUFFERS, (1,) )
glget.addGLGetConstant( GL_SAMPLES, (1,) )
glget.addGLGetConstant( GL_SAMPLE_COVERAGE_VALUE, (1,) )
glget.addGLGetConstant( GL_SAMPLE_COVERAGE_INVERT, (1,) )
glget.addGLGetConstant( GL_TEXTURE_CUBE_MAP, (1,) )
glget.addGLGetConstant( GL_TEXTURE_BINDING_CUBE_MAP, (1,) )
glget.addGLGetConstant( GL_MAX_CUBE_MAP_TEXTURE_SIZE, (1,) )
glget.addGLGetConstant( GL_TEXTURE_COMPRESSION_HINT, (1,) )
glget.addGLGetConstant( GL_NUM_COMPRESSED_TEXTURE_FORMATS, (1,) )
glget.addGLGetConstant( GL_COMPRESSED_TEXTURE_FORMATS, (1,) )
glget.addGLGetConstant( GL_CLIENT_ACTIVE_TEXTURE, (1,) )
glget.addGLGetConstant( GL_MAX_TEXTURE_UNITS, (1,) )
glget.addGLGetConstant( GL_TRANSPOSE_MODELVIEW_MATRIX, (4,4) )
glget.addGLGetConstant( GL_TRANSPOSE_PROJECTION_MATRIX, (4,4) )
glget.addGLGetConstant( GL_TRANSPOSE_TEXTURE_MATRIX, (4,4) )
glget.addGLGetConstant( GL_TRANSPOSE_COLOR_MATRIX, (4,4) )
@_f
@_p.types(None,_cs.GLenum)
def glActiveTexture( texture ):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLboolean)
def glSampleCoverage( value,invert ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLsizei,ctypes.c_void_p)
def glCompressedTexImage3D( target,level,internalformat,width,height,depth,border,imageSize,data ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLsizei,ctypes.c_void_p)
def glCompressedTexImage2D( target,level,internalformat,width,height,border,imageSize,data ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLint,_cs.GLsizei,ctypes.c_void_p)
def glCompressedTexImage1D( target,level,internalformat,width,border,imageSize,data ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
def glCompressedTexSubImage3D( target,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,data ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
def glCompressedTexSubImage2D( target,level,xoffset,yoffset,width,height,format,imageSize,data ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
def glCompressedTexSubImage1D( target,level,xoffset,width,format,imageSize,data ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,ctypes.c_void_p)
def glGetCompressedTexImage( target,level,img ):pass
@_f
@_p.types(None,_cs.GLenum)
def glClientActiveTexture( texture ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble)
def glMultiTexCoord1d( target,s ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glMultiTexCoord1dv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat)
def glMultiTexCoord1f( target,s ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glMultiTexCoord1fv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint)
def glMultiTexCoord1i( target,s ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glMultiTexCoord1iv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLshort)
def glMultiTexCoord1s( target,s ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLshortArray)
def glMultiTexCoord1sv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble)
def glMultiTexCoord2d( target,s,t ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glMultiTexCoord2dv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat)
def glMultiTexCoord2f( target,s,t ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glMultiTexCoord2fv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint)
def glMultiTexCoord2i( target,s,t ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glMultiTexCoord2iv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort)
def glMultiTexCoord2s( target,s,t ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLshortArray)
def glMultiTexCoord2sv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glMultiTexCoord3d( target,s,t,r ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glMultiTexCoord3dv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glMultiTexCoord3f( target,s,t,r ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glMultiTexCoord3fv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint)
def glMultiTexCoord3i( target,s,t,r ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glMultiTexCoord3iv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glMultiTexCoord3s( target,s,t,r ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLshortArray)
def glMultiTexCoord3sv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glMultiTexCoord4d( target,s,t,r,q ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glMultiTexCoord4dv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glMultiTexCoord4f( target,s,t,r,q ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glMultiTexCoord4fv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint)
def glMultiTexCoord4i( target,s,t,r,q ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glMultiTexCoord4iv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glMultiTexCoord4s( target,s,t,r,q ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLshortArray)
def glMultiTexCoord4sv( target,v ):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glLoadTransposeMatrixf( m ):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glLoadTransposeMatrixd( m ):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glMultTransposeMatrixf( m ):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glMultTransposeMatrixd( m ):pass
|