File: GL_1_3_DEPRECATED.py

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'''Autogenerated by get_gl_extensions script, do not edit!'''
from OpenGL import platform as _p, constants as _cs, arrays
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_VERSION_GL_1_3'
def _f( function ):
    return _p.createFunction( function,_p.GL,'GL_VERSION_GL_1_3',True)
_p.unpack_constants( """GL_CLIENT_ACTIVE_TEXTURE 0x84E1
GL_MAX_TEXTURE_UNITS 0x84E2
GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
GL_TRANSPOSE_COLOR_MATRIX 0x84E6
GL_MULTISAMPLE_BIT 0x20000000
GL_NORMAL_MAP 0x8511
GL_REFLECTION_MAP 0x8512
GL_COMPRESSED_ALPHA 0x84E9
GL_COMPRESSED_LUMINANCE 0x84EA
GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
GL_COMPRESSED_INTENSITY 0x84EC
GL_COMBINE 0x8570
GL_COMBINE_RGB 0x8571
GL_COMBINE_ALPHA 0x8572
GL_SOURCE0_RGB 0x8580
GL_SOURCE1_RGB 0x8581
GL_SOURCE2_RGB 0x8582
GL_SOURCE0_ALPHA 0x8588
GL_SOURCE1_ALPHA 0x8589
GL_SOURCE2_ALPHA 0x858A
GL_OPERAND0_RGB 0x8590
GL_OPERAND1_RGB 0x8591
GL_OPERAND2_RGB 0x8592
GL_OPERAND0_ALPHA 0x8598
GL_OPERAND1_ALPHA 0x8599
GL_OPERAND2_ALPHA 0x859A
GL_RGB_SCALE 0x8573
GL_ADD_SIGNED 0x8574
GL_INTERPOLATE 0x8575
GL_SUBTRACT 0x84E7
GL_CONSTANT 0x8576
GL_PRIMARY_COLOR 0x8577
GL_PREVIOUS 0x8578
GL_DOT3_RGB 0x86AE
GL_DOT3_RGBA 0x86AF""", globals())
glget.addGLGetConstant( GL_CLIENT_ACTIVE_TEXTURE, (1,) )
glget.addGLGetConstant( GL_MAX_TEXTURE_UNITS, (1,) )
glget.addGLGetConstant( GL_TRANSPOSE_MODELVIEW_MATRIX, (4,4) )
glget.addGLGetConstant( GL_TRANSPOSE_PROJECTION_MATRIX, (4,4) )
glget.addGLGetConstant( GL_TRANSPOSE_TEXTURE_MATRIX, (4,4) )
glget.addGLGetConstant( GL_TRANSPOSE_COLOR_MATRIX, (4,4) )
@_f
@_p.types(None,_cs.GLenum)
def glClientActiveTexture( texture ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble)
def glMultiTexCoord1d( target,s ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glMultiTexCoord1dv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat)
def glMultiTexCoord1f( target,s ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glMultiTexCoord1fv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint)
def glMultiTexCoord1i( target,s ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glMultiTexCoord1iv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLshort)
def glMultiTexCoord1s( target,s ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLshortArray)
def glMultiTexCoord1sv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble)
def glMultiTexCoord2d( target,s,t ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glMultiTexCoord2dv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat)
def glMultiTexCoord2f( target,s,t ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glMultiTexCoord2fv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint)
def glMultiTexCoord2i( target,s,t ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glMultiTexCoord2iv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort)
def glMultiTexCoord2s( target,s,t ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLshortArray)
def glMultiTexCoord2sv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glMultiTexCoord3d( target,s,t,r ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glMultiTexCoord3dv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glMultiTexCoord3f( target,s,t,r ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glMultiTexCoord3fv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint)
def glMultiTexCoord3i( target,s,t,r ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glMultiTexCoord3iv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glMultiTexCoord3s( target,s,t,r ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLshortArray)
def glMultiTexCoord3sv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glMultiTexCoord4d( target,s,t,r,q ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glMultiTexCoord4dv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glMultiTexCoord4f( target,s,t,r,q ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glMultiTexCoord4fv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint)
def glMultiTexCoord4i( target,s,t,r,q ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glMultiTexCoord4iv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glMultiTexCoord4s( target,s,t,r,q ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLshortArray)
def glMultiTexCoord4sv( target,v ):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glLoadTransposeMatrixf( m ):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glLoadTransposeMatrixd( m ):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glMultTransposeMatrixf( m ):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glMultTransposeMatrixd( m ):pass