1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162
|
'''Autogenerated by get_gl_extensions script, do not edit!'''
from OpenGL import platform as _p, constants as _cs, arrays
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_VERSION_GL_1_3'
def _f( function ):
return _p.createFunction( function,_p.GL,'GL_VERSION_GL_1_3',True)
_p.unpack_constants( """GL_CLIENT_ACTIVE_TEXTURE 0x84E1
GL_MAX_TEXTURE_UNITS 0x84E2
GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
GL_TRANSPOSE_COLOR_MATRIX 0x84E6
GL_MULTISAMPLE_BIT 0x20000000
GL_NORMAL_MAP 0x8511
GL_REFLECTION_MAP 0x8512
GL_COMPRESSED_ALPHA 0x84E9
GL_COMPRESSED_LUMINANCE 0x84EA
GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
GL_COMPRESSED_INTENSITY 0x84EC
GL_COMBINE 0x8570
GL_COMBINE_RGB 0x8571
GL_COMBINE_ALPHA 0x8572
GL_SOURCE0_RGB 0x8580
GL_SOURCE1_RGB 0x8581
GL_SOURCE2_RGB 0x8582
GL_SOURCE0_ALPHA 0x8588
GL_SOURCE1_ALPHA 0x8589
GL_SOURCE2_ALPHA 0x858A
GL_OPERAND0_RGB 0x8590
GL_OPERAND1_RGB 0x8591
GL_OPERAND2_RGB 0x8592
GL_OPERAND0_ALPHA 0x8598
GL_OPERAND1_ALPHA 0x8599
GL_OPERAND2_ALPHA 0x859A
GL_RGB_SCALE 0x8573
GL_ADD_SIGNED 0x8574
GL_INTERPOLATE 0x8575
GL_SUBTRACT 0x84E7
GL_CONSTANT 0x8576
GL_PRIMARY_COLOR 0x8577
GL_PREVIOUS 0x8578
GL_DOT3_RGB 0x86AE
GL_DOT3_RGBA 0x86AF""", globals())
glget.addGLGetConstant( GL_CLIENT_ACTIVE_TEXTURE, (1,) )
glget.addGLGetConstant( GL_MAX_TEXTURE_UNITS, (1,) )
glget.addGLGetConstant( GL_TRANSPOSE_MODELVIEW_MATRIX, (4,4) )
glget.addGLGetConstant( GL_TRANSPOSE_PROJECTION_MATRIX, (4,4) )
glget.addGLGetConstant( GL_TRANSPOSE_TEXTURE_MATRIX, (4,4) )
glget.addGLGetConstant( GL_TRANSPOSE_COLOR_MATRIX, (4,4) )
@_f
@_p.types(None,_cs.GLenum)
def glClientActiveTexture( texture ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble)
def glMultiTexCoord1d( target,s ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glMultiTexCoord1dv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat)
def glMultiTexCoord1f( target,s ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glMultiTexCoord1fv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint)
def glMultiTexCoord1i( target,s ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glMultiTexCoord1iv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLshort)
def glMultiTexCoord1s( target,s ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLshortArray)
def glMultiTexCoord1sv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble)
def glMultiTexCoord2d( target,s,t ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glMultiTexCoord2dv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat)
def glMultiTexCoord2f( target,s,t ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glMultiTexCoord2fv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint)
def glMultiTexCoord2i( target,s,t ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glMultiTexCoord2iv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort)
def glMultiTexCoord2s( target,s,t ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLshortArray)
def glMultiTexCoord2sv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glMultiTexCoord3d( target,s,t,r ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glMultiTexCoord3dv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glMultiTexCoord3f( target,s,t,r ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glMultiTexCoord3fv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint)
def glMultiTexCoord3i( target,s,t,r ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glMultiTexCoord3iv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glMultiTexCoord3s( target,s,t,r ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLshortArray)
def glMultiTexCoord3sv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glMultiTexCoord4d( target,s,t,r,q ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glMultiTexCoord4dv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glMultiTexCoord4f( target,s,t,r,q ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glMultiTexCoord4fv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint)
def glMultiTexCoord4i( target,s,t,r,q ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glMultiTexCoord4iv( target,v ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glMultiTexCoord4s( target,s,t,r,q ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLshortArray)
def glMultiTexCoord4sv( target,v ):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glLoadTransposeMatrixf( m ):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glLoadTransposeMatrixd( m ):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glMultTransposeMatrixf( m ):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glMultTransposeMatrixd( m ):pass
|