File: GL_3_0.py

package info (click to toggle)
pyopengl 3.0.2-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 6,936 kB
  • ctags: 9,720
  • sloc: python: 49,408; makefile: 3
file content (285 lines) | stat: -rw-r--r-- 9,279 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
'''Autogenerated by get_gl_extensions script, do not edit!'''
from OpenGL import platform as _p, constants as _cs, arrays
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_VERSION_GL_3_0'
def _f( function ):
    return _p.createFunction( function,_p.GL,'GL_VERSION_GL_3_0',False)
_p.unpack_constants( """GL_COMPARE_REF_TO_TEXTURE 0x884E
GL_CLIP_DISTANCE0 0x3000
GL_CLIP_DISTANCE1 0x3001
GL_CLIP_DISTANCE2 0x3002
GL_CLIP_DISTANCE3 0x3003
GL_CLIP_DISTANCE4 0x3004
GL_CLIP_DISTANCE5 0x3005
GL_CLIP_DISTANCE6 0x3006
GL_CLIP_DISTANCE7 0x3007
GL_MAX_CLIP_DISTANCES 0xD32
GL_MAJOR_VERSION 0x821B
GL_MINOR_VERSION 0x821C
GL_NUM_EXTENSIONS 0x821D
GL_CONTEXT_FLAGS 0x821E
GL_COMPRESSED_RED 0x8225
GL_COMPRESSED_RG 0x8226
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x1
GL_RGBA32F 0x8814
GL_RGB32F 0x8815
GL_RGBA16F 0x881A
GL_RGB16F 0x881B
GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
GL_CLAMP_READ_COLOR 0x891C
GL_FIXED_ONLY 0x891D
GL_MAX_VARYING_COMPONENTS 0x8B4B
GL_TEXTURE_1D_ARRAY 0x8C18
GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
GL_TEXTURE_2D_ARRAY 0x8C1A
GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
GL_R11F_G11F_B10F 0x8C3A
GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
GL_RGB9_E5 0x8C3D
GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
GL_TEXTURE_SHARED_SIZE 0x8C3F
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
GL_PRIMITIVES_GENERATED 0x8C87
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
GL_RASTERIZER_DISCARD 0x8C89
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
GL_INTERLEAVED_ATTRIBS 0x8C8C
GL_SEPARATE_ATTRIBS 0x8C8D
GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
GL_RGBA32UI 0x8D70
GL_RGB32UI 0x8D71
GL_RGBA16UI 0x8D76
GL_RGB16UI 0x8D77
GL_RGBA8UI 0x8D7C
GL_RGB8UI 0x8D7D
GL_RGBA32I 0x8D82
GL_RGB32I 0x8D83
GL_RGBA16I 0x8D88
GL_RGB16I 0x8D89
GL_RGBA8I 0x8D8E
GL_RGB8I 0x8D8F
GL_RED_INTEGER 0x8D94
GL_GREEN_INTEGER 0x8D95
GL_BLUE_INTEGER 0x8D96
GL_RGB_INTEGER 0x8D98
GL_RGBA_INTEGER 0x8D99
GL_BGR_INTEGER 0x8D9A
GL_BGRA_INTEGER 0x8D9B
GL_SAMPLER_1D_ARRAY 0x8DC0
GL_SAMPLER_2D_ARRAY 0x8DC1
GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
GL_SAMPLER_CUBE_SHADOW 0x8DC5
GL_UNSIGNED_INT_VEC2 0x8DC6
GL_UNSIGNED_INT_VEC3 0x8DC7
GL_UNSIGNED_INT_VEC4 0x8DC8
GL_INT_SAMPLER_1D 0x8DC9
GL_INT_SAMPLER_2D 0x8DCA
GL_INT_SAMPLER_3D 0x8DCB
GL_INT_SAMPLER_CUBE 0x8DCC
GL_INT_SAMPLER_1D_ARRAY 0x8DCE
GL_INT_SAMPLER_2D_ARRAY 0x8DCF
GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
GL_QUERY_WAIT 0x8E13
GL_QUERY_NO_WAIT 0x8E14
GL_QUERY_BY_REGION_WAIT 0x8E15
GL_QUERY_BY_REGION_NO_WAIT 0x8E16
GL_BUFFER_ACCESS_FLAGS 0x911F
GL_BUFFER_MAP_LENGTH 0x9120
GL_BUFFER_MAP_OFFSET 0x9121
GL_CLAMP_VERTEX_COLOR 0x891A
GL_CLAMP_FRAGMENT_COLOR 0x891B
GL_ALPHA_INTEGER 0x8D97""", globals())
@_f
@_p.types(None,_cs.GLuint,_cs.GLboolean,_cs.GLboolean,_cs.GLboolean,_cs.GLboolean)
def glColorMaski( index,r,g,b,a ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLbooleanArray)
def glGetBooleani_v( target,index,data ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLintArray)
def glGetIntegeri_v( target,index,data ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glEnablei( target,index ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glDisablei( target,index ):pass
@_f
@_p.types(_cs.GLboolean,_cs.GLenum,_cs.GLuint)
def glIsEnabledi( target,index ):pass
@_f
@_p.types(None,_cs.GLenum)
def glBeginTransformFeedback( primitiveMode ):pass
@_f
@_p.types(None,)
def glEndTransformFeedback(  ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr)
def glBindBufferRange( target,index,buffer,offset,size ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint)
def glBindBufferBase( target,index,buffer ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,ctypes.POINTER( ctypes.POINTER( _cs.GLchar )),_cs.GLenum)
def glTransformFeedbackVaryings( program,count,varyings,bufferMode ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLsizeiArray,arrays.GLuintArray,arrays.GLcharArray)
def glGetTransformFeedbackVarying( program,index,bufSize,length,size,type,name ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum)
def glClampColor( target,clamp ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum)
def glBeginConditionalRender( id,mode ):pass
@_f
@_p.types(None,)
def glEndConditionalRender(  ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
def glVertexAttribIPointer( index,size,type,stride,pointer ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
def glGetVertexAttribIiv( index,pname,params ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuintArray)
def glGetVertexAttribIuiv( index,pname,params ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint)
def glVertexAttribI1i( index,x ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint)
def glVertexAttribI2i( index,x,y ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint)
def glVertexAttribI3i( index,x,y,z ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint)
def glVertexAttribI4i( index,x,y,z,w ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint)
def glVertexAttribI1ui( index,x ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint)
def glVertexAttribI2ui( index,x,y ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
def glVertexAttribI3ui( index,x,y,z ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
def glVertexAttribI4ui( index,x,y,z,w ):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLintArray)
def glVertexAttribI1iv( index,v ):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLintArray)
def glVertexAttribI2iv( index,v ):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLintArray)
def glVertexAttribI3iv( index,v ):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLintArray)
def glVertexAttribI4iv( index,v ):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLuintArray)
def glVertexAttribI1uiv( index,v ):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLuintArray)
def glVertexAttribI2uiv( index,v ):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLuintArray)
def glVertexAttribI3uiv( index,v ):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLuintArray)
def glVertexAttribI4uiv( index,v ):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLbyteArray)
def glVertexAttribI4bv( index,v ):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLshortArray)
def glVertexAttribI4sv( index,v ):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLubyteArray)
def glVertexAttribI4ubv( index,v ):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLushortArray)
def glVertexAttribI4usv( index,v ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,arrays.GLuintArray)
def glGetUniformuiv( program,location,params ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,arrays.GLcharArray)
def glBindFragDataLocation( program,color,name ):pass
@_f
@_p.types(_cs.GLint,_cs.GLuint,arrays.GLcharArray)
def glGetFragDataLocation( program,name ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLuint)
def glUniform1ui( location,v0 ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLuint,_cs.GLuint)
def glUniform2ui( location,v0,v1 ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
def glUniform3ui( location,v0,v1,v2 ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
def glUniform4ui( location,v0,v1,v2,v3 ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
def glUniform1uiv( location,count,value ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
def glUniform2uiv( location,count,value ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
def glUniform3uiv( location,count,value ):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
def glUniform4uiv( location,count,value ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
def glTexParameterIiv( target,pname,params ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray)
def glTexParameterIuiv( target,pname,params ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
def glGetTexParameterIiv( target,pname,params ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray)
def glGetTexParameterIuiv( target,pname,params ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,arrays.GLintArray)
def glClearBufferiv( buffer,drawbuffer,value ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,arrays.GLuintArray)
def glClearBufferuiv( buffer,drawbuffer,value ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,arrays.GLfloatArray)
def glClearBufferfv( buffer,drawbuffer,value ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLfloat,_cs.GLint)
def glClearBufferfi( buffer,drawbuffer,depth,stencil ):pass
@_f
@_p.types(arrays.GLubyteArray,_cs.GLenum,_cs.GLuint)
def glGetStringi( name,index ):pass