File: shader_trinary_minmax.py

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'''OpenGL extension AMD.shader_trinary_minmax

This module customises the behaviour of the 
OpenGL.raw.GL.AMD.shader_trinary_minmax to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension introduces three new trinary built-in functions to the
	OpenGL Shading Languages. These functions allow the minimum, maximum
	or median of three inputs to be found with a single function call. These
	operations may be useful for sorting and filtering operations, for example.
	By explicitly performing a trinary operation with a single built-in
	function, shader compilers and optimizers may be able to generate better
	instruction sequences for perform sorting and other multi-input functions.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/AMD/shader_trinary_minmax.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.AMD.shader_trinary_minmax import *
from OpenGL.raw.GL.AMD.shader_trinary_minmax import _EXTENSION_NAME

def glInitShaderTrinaryMinmaxAMD():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( _EXTENSION_NAME )


### END AUTOGENERATED SECTION