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'''OpenGL extension ARB.depth_texture
This module customises the behaviour of the
OpenGL.raw.GL.ARB.depth_texture to provide a more
Python-friendly API
Overview (from the spec)
This is a clarification of the GL_SGIX_depth_texture extension. The
original overview follows:
This extension defines a new depth texture format. An important
application of depth texture images is shadow casting, but separating
this from the shadow extension allows for the potential use of depth
textures in other applications such as image-based rendering or
displacement mapping. This extension does not define new depth-texture
environment functions, such as filtering or applying the depth values
computed from a texture but leaves this to other extensions, such as
the shadow extension.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/depth_texture.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.ARB.depth_texture import *
from OpenGL.raw.GL.ARB.depth_texture import _EXTENSION_NAME
def glInitDepthTextureARB():
'''Return boolean indicating whether this extension is available'''
from OpenGL import extensions
return extensions.hasGLExtension( _EXTENSION_NAME )
### END AUTOGENERATED SECTION
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