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'''OpenGL extension ARB.explicit_attrib_location
This module customises the behaviour of the
OpenGL.raw.GL.ARB.explicit_attrib_location to provide a more
Python-friendly API
Overview (from the spec)
This extension provides a method to pre-assign attribute locations to
named vertex shader inputs and color numbers to named fragment shader
outputs. This allows applications to globally assign a particular
semantic meaning, such as diffuse color or vertex normal, to a particular
attribute location without knowing how that attribute will be named in any
particular shader.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/explicit_attrib_location.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.ARB.explicit_attrib_location import *
from OpenGL.raw.GL.ARB.explicit_attrib_location import _EXTENSION_NAME
def glInitExplicitAttribLocationARB():
'''Return boolean indicating whether this extension is available'''
from OpenGL import extensions
return extensions.hasGLExtension( _EXTENSION_NAME )
### END AUTOGENERATED SECTION
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