File: shading_language_packing.py

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'''OpenGL extension ARB.shading_language_packing

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.shading_language_packing to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension provides the GLSL built-in functions to convert a 32-bit
	unsigned integer holding a pair of 16-bit floating-point values to or from
	a two-component floating-point vector (vec2).  
	
	This mechanism allows GLSL shaders to read and write 16-bit floating-point
	encodings (via 32-bit unsigned integers) without introducing a full set of
	16-bit floating-point data types.
	
	This extension also adds the GLSL built-in packing functions included in
	GLSL version 4.00 and the ARB_gpu_shader5 extension which pack and unpack
	vectors of small fixed-point data types into a larger scalar. By putting
	these packing functions in this separate extension it allows
	implementations to provide these functions in hardware that supports them
	independent of the other ARB_gpu_shader5 features.
	
	In addition to the packing functions from ARB_gpu_shader5 this extension
	also adds the missing [un]packSnorm2x16 for completeness.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/shading_language_packing.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.ARB.shading_language_packing import *
from OpenGL.raw.GL.ARB.shading_language_packing import _EXTENSION_NAME

def glInitShadingLanguagePackingARB():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( _EXTENSION_NAME )


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