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"""Base class for platform implementations
"""
import ctypes
from OpenGL.platform import ctypesloader
from OpenGL._bytes import as_8_bit
import sys
from OpenGL import _configflags
from OpenGL import logs, MODULE_ANNOTATIONS
class lazy_property( object ):
def __init__( self, function ):
self.fget = function
def __get__( self, obj, cls ):
value = self.fget( obj )
setattr( obj, self.fget.__name__, value)
return value
class _CheckContext( object ):
def __init__( self, func, ccisvalid ):
self.func = func
self.ccisvalid = ccisvalid
def __setattr__( self, key, value ):
if key not in ('func','ccisvalid'):
return setattr( self.func, key, value )
else:
self.__dict__[key] = value
def __repr__( self ):
if getattr( self.func, '__doc__', None ):
return self.func.__doc__
else:
return repr( self.func )
def __getattr__( self, key ):
if key != 'func':
return getattr(self.func, key )
raise AttributeError( key )
def __call__( self, *args, **named ):
if not self.ccisvalid():
from OpenGL import error
raise error.NoContext( self.func.__name__, args, named )
return self.func( *args, **named )
def _find_module( exclude = (__name__,)):
frame = sys._getframe()
while frame and '__name__' in frame.f_globals:
if exclude:
if not frame.f_globals['__name__'] in exclude:
return frame.f_globals['__name__']
else:
return frame.f_globals['__name__']
frame = frame.f_back
return None
class BasePlatform( object ):
"""Base class for per-platform implementations
Attributes of note:
EXPORTED_NAMES -- set of names exported via the platform
module's namespace...
GL, GLU, GLUT, GLE, GLES1, GLES2, GLES3 -- ctypes libraries
DEFAULT_FUNCTION_TYPE -- used as the default function
type for functions unless overridden on a per-DLL
basis with a "FunctionType" member
GLUT_GUARD_CALLBACKS -- if True, the GLUT wrappers
will provide guarding wrappers to prevent GLUT
errors with uninitialised GLUT.
EXTENSIONS_USE_BASE_FUNCTIONS -- if True, uses regular
dll attribute-based lookup to retrieve extension
function pointers.
"""
EXPORTED_NAMES = [
'GetCurrentContext','CurrentContextIsValid',
'createBaseFunction', 'createExtensionFunction', 'copyBaseFunction',
'getGLUTFontPointer','nullFunction',
'GLUT_GUARD_CALLBACKS',
]
DEFAULT_FUNCTION_TYPE = None
GLUT_GUARD_CALLBACKS = False
EXTENSIONS_USE_BASE_FUNCTIONS = False
def install( self, namespace ):
"""Install this platform instance into the platform module"""
for name in self.EXPORTED_NAMES:
namespace[ name ] = getattr(self,name,None)
namespace['PLATFORM'] = self
return self
def functionTypeFor( self, dll ):
"""Given a DLL, determine appropriate function type..."""
if hasattr( dll, 'FunctionType' ):
return dll.FunctionType
else:
return self.DEFAULT_FUNCTION_TYPE
def errorChecking( self, func, dll, error_checker=None ):
"""Add error checking to the function if appropriate"""
from OpenGL import error
if error_checker and _configflags.ERROR_CHECKING:
#GLUT spec says error-checking is basically undefined...
# there *may* be GL errors on GLUT calls that e.g. render
# geometry, but that's all basically "maybe" stuff...
func.errcheck = error_checker.glCheckError
return func
def wrapContextCheck( self, func, dll ):
"""Wrap function with context-checking if appropriate"""
if _configflags.CONTEXT_CHECKING and dll is self.GL and func.__name__ not in (
'glGetString',
'glGetStringi',
'glGetIntegerv',
) and not func.__name__.startswith( 'glX' ):
return _CheckContext( func, self.CurrentContextIsValid )
return func
def wrapLogging( self, func ):
"""Wrap function with logging operations if appropriate"""
return logs.logOnFail( func, logs.getLog( 'OpenGL.errors' ))
def finalArgType( self, typ ):
"""Retrieve a final type for arg-type"""
if typ == ctypes.POINTER( None ) and not getattr( typ, 'final',False):
from OpenGL.arrays import ArrayDatatype
return ArrayDatatype
else:
return typ
def constructFunction(
self,
functionName, dll,
resultType=ctypes.c_int, argTypes=(),
doc = None, argNames = (),
extension = None,
deprecated = False,
module = None,
force_extension = False,
error_checker = None,
):
"""Core operation to create a new base ctypes function
raises AttributeError if can't find the procedure...
"""
is_core = (not extension) or extension.split('_')[1] == 'VERSION'
if (not is_core) and not self.checkExtension( extension ):
raise AttributeError( """Extension not available""" )
argTypes = [ self.finalArgType( t ) for t in argTypes ]
if force_extension or ((not is_core) and (not self.EXTENSIONS_USE_BASE_FUNCTIONS)):
# what about the VERSION values???
pointer = self.getExtensionProcedure( as_8_bit(functionName) )
if pointer:
func = self.functionTypeFor( dll )(
resultType,
*argTypes
)(
pointer
)
else:
raise AttributeError( """Extension %r available, but no pointer for function %r"""%(extension,functionName))
else:
func = ctypesloader.buildFunction(
self.functionTypeFor( dll )(
resultType,
*argTypes
),
functionName,
dll,
)
func.__doc__ = doc
func.argNames = list(argNames or ())
func.__name__ = functionName
func.DLL = dll
func.extension = extension
func.deprecated = deprecated
func = self.wrapLogging(
self.wrapContextCheck(
self.errorChecking( func, dll, error_checker=error_checker ),
dll,
)
)
if MODULE_ANNOTATIONS:
if not module:
module = _find_module( )
if module:
func.__module__ = module
return func
def createBaseFunction(
self,
functionName, dll,
resultType=ctypes.c_int, argTypes=(),
doc = None, argNames = (),
extension = None,
deprecated = False,
module = None,
error_checker = None,
):
"""Create a base function for given name
Normally you can just use the dll.name hook to get the object,
but we want to be able to create different bindings for the
same function, so we do the work manually here to produce a
base function from a DLL.
"""
from OpenGL import wrapper
result = None
try:
if (
_configflags.FORWARD_COMPATIBLE_ONLY and
dll is self.GL and
deprecated
):
result = self.nullFunction(
functionName, dll=dll,
resultType=resultType,
argTypes=argTypes,
doc = doc, argNames = argNames,
extension = extension,
deprecated = deprecated,
error_checker = error_checker,
)
else:
result = self.constructFunction(
functionName, dll,
resultType=resultType, argTypes=argTypes,
doc = doc, argNames = argNames,
extension = extension,
error_checker = error_checker,
)
except AttributeError as err:
result = self.nullFunction(
functionName, dll=dll,
resultType=resultType,
argTypes=argTypes,
doc = doc, argNames = argNames,
extension = extension,
error_checker = error_checker,
)
if MODULE_ANNOTATIONS:
if not module:
module = _find_module( )
if module:
result.__module__ = module
return result
def checkExtension( self, name ):
"""Check whether the given extension is supported by current context"""
# if not name or name in ('GL_VERSION_GL_1_0', 'GL_VERSION_GL_1_1'):
# return True
# if name.startswith( 'EGL_' ) or name.startswith( 'GLX_' ) or name.startswith( 'WGL_' ):
# # we can't check these extensions, have to rely on the function resolution
# return True
if not name:
return True
context = self.GetCurrentContext()
if context:
from OpenGL import contextdata
set = contextdata.getValue( 'extensions', context=context )
if set is None:
set = {}
contextdata.setValue(
'extensions', set, context=context, weak=False
)
current = set.get( name )
if current is None:
from OpenGL import extensions
result = extensions.ExtensionQuerier.hasExtension( name )
set[name] = result
return result
return current
else:
from OpenGL import extensions
return extensions.ExtensionQuerier.hasExtension( name )
createExtensionFunction = createBaseFunction
def copyBaseFunction( self, original ):
"""Create a new base function based on an already-created function
This is normally used to provide type-specific convenience versions of
a definition created by the automated generator.
"""
from OpenGL import wrapper, error
if isinstance( original, _NullFunctionPointer ):
return self.nullFunction(
original.__name__,
original.DLL,
resultType = original.restype,
argTypes= original.argtypes,
doc = original.__doc__,
argNames = original.argNames,
extension = original.extension,
deprecated = original.deprecated,
error_checker = original.error_checker,
)
elif hasattr( original, 'originalFunction' ):
original = original.originalFunction
return self.createBaseFunction(
original.__name__, original.DLL,
resultType=original.restype, argTypes=original.argtypes,
doc = original.__doc__, argNames = original.argNames,
extension = original.extension,
deprecated = original.deprecated,
error_checker = original.errcheck,
)
def nullFunction(
self,
functionName, dll,
resultType=ctypes.c_int,
argTypes=(),
doc = None, argNames = (),
extension = None,
deprecated = False,
module = None,
error_checker = None,
):
"""Construct a "null" function pointer"""
if deprecated:
base = _DeprecatedFunctionPointer
else:
base = _NullFunctionPointer
cls = type( functionName, (base,), {
'__doc__': doc,
'deprecated': deprecated,
} )
if MODULE_ANNOTATIONS:
if not module:
module = _find_module( )
if module:
cls.__module__ = module
return cls(
functionName, dll, resultType, argTypes, argNames, extension=extension, doc=doc,
error_checker = error_checker,
)
def GetCurrentContext( self ):
"""Retrieve opaque pointer for the current context"""
raise NotImplementedError(
"""Platform does not define a GetCurrentContext function"""
)
def getGLUTFontPointer(self, constant ):
"""Retrieve a GLUT font pointer for this platform"""
raise NotImplementedError(
"""Platform does not define a GLUT font retrieval function"""
)
# names that are normally just references to other items...
@lazy_property
def CurrentContextIsValid( self ):
return self.GetCurrentContext
@lazy_property
def OpenGL(self): return self.GL
class _NullFunctionPointer( object ):
"""Function-pointer-like object for undefined functions"""
def __init__(
self, name, dll, resultType, argTypes, argNames,
extension=None, doc=None, deprecated=False,
error_checker = None,
):
from OpenGL import error
self.__name__ = name
self.DLL = dll
self.argNames = argNames
self.argtypes = argTypes
self.errcheck = None
self.restype = resultType
self.extension = extension
self.doc = doc
self.deprecated = deprecated
self.error_checker = error_checker
resolved = False
def __nonzero__( self ):
"""Make this object appear to be NULL"""
if self.extension and not self.resolved:
self.load()
return self.resolved
__bool__ = __nonzero__
def load( self ):
"""Attempt to load the function again, presumably with a context this time"""
from OpenGL import platform
try:
func = platform.PLATFORM.constructFunction(
self.__name__, self.DLL,
resultType=self.restype,
argTypes=self.argtypes,
doc = self.doc,
argNames = self.argNames,
extension = self.extension,
error_checker = self.error_checker,
)
except AttributeError as err:
return None
else:
# now short-circuit so that we don't need to check again...
self.__class__.__call__ = staticmethod( func.__call__ )
self.resolved = True
return func
return None
def __call__( self, *args, **named ):
if self.load():
return self( *args, **named )
else:
from OpenGL import error
raise error.NullFunctionError(
"""Attempt to call an undefined function %s, check for bool(%s) before calling"""%(
self.__name__, self.__name__,
)
)
class _DeprecatedFunctionPointer( _NullFunctionPointer ):
deprecated = True
def __call__( self, *args, **named ):
from OpenGL import error
raise error.NullFunctionError(
"""Attempt to call a deprecated function %s while OpenGL in FORWARD_COMPATIBLE_ONLY mode. Set OpenGL.FORWARD_COMPATIBLE_ONLY to False to use legacy entry points"""%(
self.__name__,
)
)
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