File: vertex_shader_tessellator.py

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pyopengl 3.1.0%2Bdfsg-1
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'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GL import _types as _cs
# End users want this...
from OpenGL.raw.GL._types import *
from OpenGL.raw.GL import _errors
from OpenGL.constant import Constant as _C

import ctypes
_EXTENSION_NAME = 'GL_AMD_vertex_shader_tessellator'
def _f( function ):
    return _p.createFunction( function,_p.PLATFORM.GL,'GL_AMD_vertex_shader_tessellator',error_checker=_errors._error_checker)
GL_CONTINUOUS_AMD=_C('GL_CONTINUOUS_AMD',0x9007)
GL_DISCRETE_AMD=_C('GL_DISCRETE_AMD',0x9006)
GL_INT_SAMPLER_BUFFER_AMD=_C('GL_INT_SAMPLER_BUFFER_AMD',0x9002)
GL_SAMPLER_BUFFER_AMD=_C('GL_SAMPLER_BUFFER_AMD',0x9001)
GL_TESSELLATION_FACTOR_AMD=_C('GL_TESSELLATION_FACTOR_AMD',0x9005)
GL_TESSELLATION_MODE_AMD=_C('GL_TESSELLATION_MODE_AMD',0x9004)
GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD=_C('GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD',0x9003)
@_f
@_p.types(None,_cs.GLfloat)
def glTessellationFactorAMD(factor):pass
@_f
@_p.types(None,_cs.GLenum)
def glTessellationModeAMD(mode):pass