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'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GL import _types as _cs
# End users want this...
from OpenGL.raw.GL._types import *
from OpenGL.raw.GL import _errors
from OpenGL.constant import Constant as _C
import ctypes
_EXTENSION_NAME = 'GL_NV_evaluators'
def _f( function ):
return _p.createFunction( function,_p.PLATFORM.GL,'GL_NV_evaluators',error_checker=_errors._error_checker)
GL_EVAL_2D_NV=_C('GL_EVAL_2D_NV',0x86C0)
GL_EVAL_FRACTIONAL_TESSELLATION_NV=_C('GL_EVAL_FRACTIONAL_TESSELLATION_NV',0x86C5)
GL_EVAL_TRIANGULAR_2D_NV=_C('GL_EVAL_TRIANGULAR_2D_NV',0x86C1)
GL_EVAL_VERTEX_ATTRIB0_NV=_C('GL_EVAL_VERTEX_ATTRIB0_NV',0x86C6)
GL_EVAL_VERTEX_ATTRIB10_NV=_C('GL_EVAL_VERTEX_ATTRIB10_NV',0x86D0)
GL_EVAL_VERTEX_ATTRIB11_NV=_C('GL_EVAL_VERTEX_ATTRIB11_NV',0x86D1)
GL_EVAL_VERTEX_ATTRIB12_NV=_C('GL_EVAL_VERTEX_ATTRIB12_NV',0x86D2)
GL_EVAL_VERTEX_ATTRIB13_NV=_C('GL_EVAL_VERTEX_ATTRIB13_NV',0x86D3)
GL_EVAL_VERTEX_ATTRIB14_NV=_C('GL_EVAL_VERTEX_ATTRIB14_NV',0x86D4)
GL_EVAL_VERTEX_ATTRIB15_NV=_C('GL_EVAL_VERTEX_ATTRIB15_NV',0x86D5)
GL_EVAL_VERTEX_ATTRIB1_NV=_C('GL_EVAL_VERTEX_ATTRIB1_NV',0x86C7)
GL_EVAL_VERTEX_ATTRIB2_NV=_C('GL_EVAL_VERTEX_ATTRIB2_NV',0x86C8)
GL_EVAL_VERTEX_ATTRIB3_NV=_C('GL_EVAL_VERTEX_ATTRIB3_NV',0x86C9)
GL_EVAL_VERTEX_ATTRIB4_NV=_C('GL_EVAL_VERTEX_ATTRIB4_NV',0x86CA)
GL_EVAL_VERTEX_ATTRIB5_NV=_C('GL_EVAL_VERTEX_ATTRIB5_NV',0x86CB)
GL_EVAL_VERTEX_ATTRIB6_NV=_C('GL_EVAL_VERTEX_ATTRIB6_NV',0x86CC)
GL_EVAL_VERTEX_ATTRIB7_NV=_C('GL_EVAL_VERTEX_ATTRIB7_NV',0x86CD)
GL_EVAL_VERTEX_ATTRIB8_NV=_C('GL_EVAL_VERTEX_ATTRIB8_NV',0x86CE)
GL_EVAL_VERTEX_ATTRIB9_NV=_C('GL_EVAL_VERTEX_ATTRIB9_NV',0x86CF)
GL_MAP_ATTRIB_U_ORDER_NV=_C('GL_MAP_ATTRIB_U_ORDER_NV',0x86C3)
GL_MAP_ATTRIB_V_ORDER_NV=_C('GL_MAP_ATTRIB_V_ORDER_NV',0x86C4)
GL_MAP_TESSELLATION_NV=_C('GL_MAP_TESSELLATION_NV',0x86C2)
GL_MAX_MAP_TESSELLATION_NV=_C('GL_MAX_MAP_TESSELLATION_NV',0x86D6)
GL_MAX_RATIONAL_EVAL_ORDER_NV=_C('GL_MAX_RATIONAL_EVAL_ORDER_NV',0x86D7)
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum)
def glEvalMapsNV(target,mode):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray)
def glGetMapAttribParameterfvNV(target,index,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
def glGetMapAttribParameterivNV(target,index,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLboolean,ctypes.c_void_p)
def glGetMapControlPointsNV(target,index,type,ustride,vstride,packed,points):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
def glGetMapParameterfvNV(target,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
def glGetMapParameterivNV(target,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLint,_cs.GLboolean,ctypes.c_void_p)
def glMapControlPointsNV(target,index,type,ustride,vstride,uorder,vorder,packed,points):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
def glMapParameterfvNV(target,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
def glMapParameterivNV(target,pname,params):pass
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