File: vertex_program.py

package info (click to toggle)
pyopengl 3.1.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 11,184 kB
  • ctags: 21,473
  • sloc: python: 80,468; makefile: 4
file content (288 lines) | stat: -rw-r--r-- 12,630 bytes parent folder | download | duplicates (15)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GL import _types as _cs
# End users want this...
from OpenGL.raw.GL._types import *
from OpenGL.raw.GL import _errors
from OpenGL.constant import Constant as _C

import ctypes
_EXTENSION_NAME = 'GL_NV_vertex_program'
def _f( function ):
    return _p.createFunction( function,_p.PLATFORM.GL,'GL_NV_vertex_program',error_checker=_errors._error_checker)
GL_ATTRIB_ARRAY_POINTER_NV=_C('GL_ATTRIB_ARRAY_POINTER_NV',0x8645)
GL_ATTRIB_ARRAY_SIZE_NV=_C('GL_ATTRIB_ARRAY_SIZE_NV',0x8623)
GL_ATTRIB_ARRAY_STRIDE_NV=_C('GL_ATTRIB_ARRAY_STRIDE_NV',0x8624)
GL_ATTRIB_ARRAY_TYPE_NV=_C('GL_ATTRIB_ARRAY_TYPE_NV',0x8625)
GL_CURRENT_ATTRIB_NV=_C('GL_CURRENT_ATTRIB_NV',0x8626)
GL_CURRENT_MATRIX_NV=_C('GL_CURRENT_MATRIX_NV',0x8641)
GL_CURRENT_MATRIX_STACK_DEPTH_NV=_C('GL_CURRENT_MATRIX_STACK_DEPTH_NV',0x8640)
GL_IDENTITY_NV=_C('GL_IDENTITY_NV',0x862A)
GL_INVERSE_NV=_C('GL_INVERSE_NV',0x862B)
GL_INVERSE_TRANSPOSE_NV=_C('GL_INVERSE_TRANSPOSE_NV',0x862D)
GL_MAP1_VERTEX_ATTRIB0_4_NV=_C('GL_MAP1_VERTEX_ATTRIB0_4_NV',0x8660)
GL_MAP1_VERTEX_ATTRIB10_4_NV=_C('GL_MAP1_VERTEX_ATTRIB10_4_NV',0x866A)
GL_MAP1_VERTEX_ATTRIB11_4_NV=_C('GL_MAP1_VERTEX_ATTRIB11_4_NV',0x866B)
GL_MAP1_VERTEX_ATTRIB12_4_NV=_C('GL_MAP1_VERTEX_ATTRIB12_4_NV',0x866C)
GL_MAP1_VERTEX_ATTRIB13_4_NV=_C('GL_MAP1_VERTEX_ATTRIB13_4_NV',0x866D)
GL_MAP1_VERTEX_ATTRIB14_4_NV=_C('GL_MAP1_VERTEX_ATTRIB14_4_NV',0x866E)
GL_MAP1_VERTEX_ATTRIB15_4_NV=_C('GL_MAP1_VERTEX_ATTRIB15_4_NV',0x866F)
GL_MAP1_VERTEX_ATTRIB1_4_NV=_C('GL_MAP1_VERTEX_ATTRIB1_4_NV',0x8661)
GL_MAP1_VERTEX_ATTRIB2_4_NV=_C('GL_MAP1_VERTEX_ATTRIB2_4_NV',0x8662)
GL_MAP1_VERTEX_ATTRIB3_4_NV=_C('GL_MAP1_VERTEX_ATTRIB3_4_NV',0x8663)
GL_MAP1_VERTEX_ATTRIB4_4_NV=_C('GL_MAP1_VERTEX_ATTRIB4_4_NV',0x8664)
GL_MAP1_VERTEX_ATTRIB5_4_NV=_C('GL_MAP1_VERTEX_ATTRIB5_4_NV',0x8665)
GL_MAP1_VERTEX_ATTRIB6_4_NV=_C('GL_MAP1_VERTEX_ATTRIB6_4_NV',0x8666)
GL_MAP1_VERTEX_ATTRIB7_4_NV=_C('GL_MAP1_VERTEX_ATTRIB7_4_NV',0x8667)
GL_MAP1_VERTEX_ATTRIB8_4_NV=_C('GL_MAP1_VERTEX_ATTRIB8_4_NV',0x8668)
GL_MAP1_VERTEX_ATTRIB9_4_NV=_C('GL_MAP1_VERTEX_ATTRIB9_4_NV',0x8669)
GL_MAP2_VERTEX_ATTRIB0_4_NV=_C('GL_MAP2_VERTEX_ATTRIB0_4_NV',0x8670)
GL_MAP2_VERTEX_ATTRIB10_4_NV=_C('GL_MAP2_VERTEX_ATTRIB10_4_NV',0x867A)
GL_MAP2_VERTEX_ATTRIB11_4_NV=_C('GL_MAP2_VERTEX_ATTRIB11_4_NV',0x867B)
GL_MAP2_VERTEX_ATTRIB12_4_NV=_C('GL_MAP2_VERTEX_ATTRIB12_4_NV',0x867C)
GL_MAP2_VERTEX_ATTRIB13_4_NV=_C('GL_MAP2_VERTEX_ATTRIB13_4_NV',0x867D)
GL_MAP2_VERTEX_ATTRIB14_4_NV=_C('GL_MAP2_VERTEX_ATTRIB14_4_NV',0x867E)
GL_MAP2_VERTEX_ATTRIB15_4_NV=_C('GL_MAP2_VERTEX_ATTRIB15_4_NV',0x867F)
GL_MAP2_VERTEX_ATTRIB1_4_NV=_C('GL_MAP2_VERTEX_ATTRIB1_4_NV',0x8671)
GL_MAP2_VERTEX_ATTRIB2_4_NV=_C('GL_MAP2_VERTEX_ATTRIB2_4_NV',0x8672)
GL_MAP2_VERTEX_ATTRIB3_4_NV=_C('GL_MAP2_VERTEX_ATTRIB3_4_NV',0x8673)
GL_MAP2_VERTEX_ATTRIB4_4_NV=_C('GL_MAP2_VERTEX_ATTRIB4_4_NV',0x8674)
GL_MAP2_VERTEX_ATTRIB5_4_NV=_C('GL_MAP2_VERTEX_ATTRIB5_4_NV',0x8675)
GL_MAP2_VERTEX_ATTRIB6_4_NV=_C('GL_MAP2_VERTEX_ATTRIB6_4_NV',0x8676)
GL_MAP2_VERTEX_ATTRIB7_4_NV=_C('GL_MAP2_VERTEX_ATTRIB7_4_NV',0x8677)
GL_MAP2_VERTEX_ATTRIB8_4_NV=_C('GL_MAP2_VERTEX_ATTRIB8_4_NV',0x8678)
GL_MAP2_VERTEX_ATTRIB9_4_NV=_C('GL_MAP2_VERTEX_ATTRIB9_4_NV',0x8679)
GL_MATRIX0_NV=_C('GL_MATRIX0_NV',0x8630)
GL_MATRIX1_NV=_C('GL_MATRIX1_NV',0x8631)
GL_MATRIX2_NV=_C('GL_MATRIX2_NV',0x8632)
GL_MATRIX3_NV=_C('GL_MATRIX3_NV',0x8633)
GL_MATRIX4_NV=_C('GL_MATRIX4_NV',0x8634)
GL_MATRIX5_NV=_C('GL_MATRIX5_NV',0x8635)
GL_MATRIX6_NV=_C('GL_MATRIX6_NV',0x8636)
GL_MATRIX7_NV=_C('GL_MATRIX7_NV',0x8637)
GL_MAX_TRACK_MATRICES_NV=_C('GL_MAX_TRACK_MATRICES_NV',0x862F)
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV=_C('GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV',0x862E)
GL_MODELVIEW_PROJECTION_NV=_C('GL_MODELVIEW_PROJECTION_NV',0x8629)
GL_PROGRAM_ERROR_POSITION_NV=_C('GL_PROGRAM_ERROR_POSITION_NV',0x864B)
GL_PROGRAM_LENGTH_NV=_C('GL_PROGRAM_LENGTH_NV',0x8627)
GL_PROGRAM_PARAMETER_NV=_C('GL_PROGRAM_PARAMETER_NV',0x8644)
GL_PROGRAM_RESIDENT_NV=_C('GL_PROGRAM_RESIDENT_NV',0x8647)
GL_PROGRAM_STRING_NV=_C('GL_PROGRAM_STRING_NV',0x8628)
GL_PROGRAM_TARGET_NV=_C('GL_PROGRAM_TARGET_NV',0x8646)
GL_TRACK_MATRIX_NV=_C('GL_TRACK_MATRIX_NV',0x8648)
GL_TRACK_MATRIX_TRANSFORM_NV=_C('GL_TRACK_MATRIX_TRANSFORM_NV',0x8649)
GL_TRANSPOSE_NV=_C('GL_TRANSPOSE_NV',0x862C)
GL_VERTEX_ATTRIB_ARRAY0_NV=_C('GL_VERTEX_ATTRIB_ARRAY0_NV',0x8650)
GL_VERTEX_ATTRIB_ARRAY10_NV=_C('GL_VERTEX_ATTRIB_ARRAY10_NV',0x865A)
GL_VERTEX_ATTRIB_ARRAY11_NV=_C('GL_VERTEX_ATTRIB_ARRAY11_NV',0x865B)
GL_VERTEX_ATTRIB_ARRAY12_NV=_C('GL_VERTEX_ATTRIB_ARRAY12_NV',0x865C)
GL_VERTEX_ATTRIB_ARRAY13_NV=_C('GL_VERTEX_ATTRIB_ARRAY13_NV',0x865D)
GL_VERTEX_ATTRIB_ARRAY14_NV=_C('GL_VERTEX_ATTRIB_ARRAY14_NV',0x865E)
GL_VERTEX_ATTRIB_ARRAY15_NV=_C('GL_VERTEX_ATTRIB_ARRAY15_NV',0x865F)
GL_VERTEX_ATTRIB_ARRAY1_NV=_C('GL_VERTEX_ATTRIB_ARRAY1_NV',0x8651)
GL_VERTEX_ATTRIB_ARRAY2_NV=_C('GL_VERTEX_ATTRIB_ARRAY2_NV',0x8652)
GL_VERTEX_ATTRIB_ARRAY3_NV=_C('GL_VERTEX_ATTRIB_ARRAY3_NV',0x8653)
GL_VERTEX_ATTRIB_ARRAY4_NV=_C('GL_VERTEX_ATTRIB_ARRAY4_NV',0x8654)
GL_VERTEX_ATTRIB_ARRAY5_NV=_C('GL_VERTEX_ATTRIB_ARRAY5_NV',0x8655)
GL_VERTEX_ATTRIB_ARRAY6_NV=_C('GL_VERTEX_ATTRIB_ARRAY6_NV',0x8656)
GL_VERTEX_ATTRIB_ARRAY7_NV=_C('GL_VERTEX_ATTRIB_ARRAY7_NV',0x8657)
GL_VERTEX_ATTRIB_ARRAY8_NV=_C('GL_VERTEX_ATTRIB_ARRAY8_NV',0x8658)
GL_VERTEX_ATTRIB_ARRAY9_NV=_C('GL_VERTEX_ATTRIB_ARRAY9_NV',0x8659)
GL_VERTEX_PROGRAM_BINDING_NV=_C('GL_VERTEX_PROGRAM_BINDING_NV',0x864A)
GL_VERTEX_PROGRAM_NV=_C('GL_VERTEX_PROGRAM_NV',0x8620)
GL_VERTEX_PROGRAM_POINT_SIZE_NV=_C('GL_VERTEX_PROGRAM_POINT_SIZE_NV',0x8642)
GL_VERTEX_PROGRAM_TWO_SIDE_NV=_C('GL_VERTEX_PROGRAM_TWO_SIDE_NV',0x8643)
GL_VERTEX_STATE_PROGRAM_NV=_C('GL_VERTEX_STATE_PROGRAM_NV',0x8621)
@_f
@_p.types(_cs.GLboolean,_cs.GLsizei,arrays.GLuintArray,arrays.GLbooleanArray)
def glAreProgramsResidentNV(n,programs,residences):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glBindProgramNV(target,id):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
def glDeleteProgramsNV(n,programs):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray)
def glExecuteProgramNV(target,id,params):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
def glGenProgramsNV(n,programs):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLdoubleArray)
def glGetProgramParameterdvNV(target,index,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray)
def glGetProgramParameterfvNV(target,index,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLubyteArray)
def glGetProgramStringNV(id,pname,program):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
def glGetProgramivNV(id,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
def glGetTrackMatrixivNV(target,address,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLvoidpArray)
def glGetVertexAttribPointervNV(index,pname,pointer):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLdoubleArray)
def glGetVertexAttribdvNV(index,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray)
def glGetVertexAttribfvNV(index,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
def glGetVertexAttribivNV(index,pname,params):pass
@_f
@_p.types(_cs.GLboolean,_cs.GLuint)
def glIsProgramNV(id):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLubyteArray)
def glLoadProgramNV(target,id,len,program):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glProgramParameter4dNV(target,index,x,y,z,w):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray)
def glProgramParameter4dvNV(target,index,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glProgramParameter4fNV(target,index,x,y,z,w):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray)
def glProgramParameter4fvNV(target,index,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLdoubleArray)
def glProgramParameters4dvNV(target,index,count,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLfloatArray)
def glProgramParameters4fvNV(target,index,count,v):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
def glRequestResidentProgramsNV(n,programs):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,_cs.GLenum)
def glTrackMatrixNV(target,address,matrix,transform):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLdouble)
def glVertexAttrib1dNV(index,x):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLdoubleArray)
def glVertexAttrib1dvNV(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLfloat)
def glVertexAttrib1fNV(index,x):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLfloatArray)
def glVertexAttrib1fvNV(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLshort)
def glVertexAttrib1sNV(index,x):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLshortArray)
def glVertexAttrib1svNV(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble)
def glVertexAttrib2dNV(index,x,y):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLdoubleArray)
def glVertexAttrib2dvNV(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat)
def glVertexAttrib2fNV(index,x,y):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLfloatArray)
def glVertexAttrib2fvNV(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLshort,_cs.GLshort)
def glVertexAttrib2sNV(index,x,y):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLshortArray)
def glVertexAttrib2svNV(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glVertexAttrib3dNV(index,x,y,z):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLdoubleArray)
def glVertexAttrib3dvNV(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glVertexAttrib3fNV(index,x,y,z):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLfloatArray)
def glVertexAttrib3fvNV(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glVertexAttrib3sNV(index,x,y,z):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLshortArray)
def glVertexAttrib3svNV(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glVertexAttrib4dNV(index,x,y,z,w):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLdoubleArray)
def glVertexAttrib4dvNV(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glVertexAttrib4fNV(index,x,y,z,w):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLfloatArray)
def glVertexAttrib4fvNV(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLshort,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glVertexAttrib4sNV(index,x,y,z,w):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLshortArray)
def glVertexAttrib4svNV(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte)
def glVertexAttrib4ubNV(index,x,y,z,w):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLubyteArray)
def glVertexAttrib4ubvNV(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
def glVertexAttribPointerNV(index,fsize,type,stride,pointer):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLdoubleArray)
def glVertexAttribs1dvNV(index,count,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLfloatArray)
def glVertexAttribs1fvNV(index,count,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLshortArray)
def glVertexAttribs1svNV(index,count,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLdoubleArray)
def glVertexAttribs2dvNV(index,count,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLfloatArray)
def glVertexAttribs2fvNV(index,count,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLshortArray)
def glVertexAttribs2svNV(index,count,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLdoubleArray)
def glVertexAttribs3dvNV(index,count,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLfloatArray)
def glVertexAttribs3fvNV(index,count,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLshortArray)
def glVertexAttribs3svNV(index,count,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLdoubleArray)
def glVertexAttribs4dvNV(index,count,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLfloatArray)
def glVertexAttribs4fvNV(index,count,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLshortArray)
def glVertexAttribs4svNV(index,count,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLubyteArray)
def glVertexAttribs4ubvNV(index,count,v):pass