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'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GL import _types as _cs
# End users want this...
from OpenGL.raw.GL._types import *
from OpenGL.raw.GL import _errors
from OpenGL.constant import Constant as _C
import ctypes
_EXTENSION_NAME = 'GL_NV_vertex_program'
def _f( function ):
return _p.createFunction( function,_p.PLATFORM.GL,'GL_NV_vertex_program',error_checker=_errors._error_checker)
GL_ATTRIB_ARRAY_POINTER_NV=_C('GL_ATTRIB_ARRAY_POINTER_NV',0x8645)
GL_ATTRIB_ARRAY_SIZE_NV=_C('GL_ATTRIB_ARRAY_SIZE_NV',0x8623)
GL_ATTRIB_ARRAY_STRIDE_NV=_C('GL_ATTRIB_ARRAY_STRIDE_NV',0x8624)
GL_ATTRIB_ARRAY_TYPE_NV=_C('GL_ATTRIB_ARRAY_TYPE_NV',0x8625)
GL_CURRENT_ATTRIB_NV=_C('GL_CURRENT_ATTRIB_NV',0x8626)
GL_CURRENT_MATRIX_NV=_C('GL_CURRENT_MATRIX_NV',0x8641)
GL_CURRENT_MATRIX_STACK_DEPTH_NV=_C('GL_CURRENT_MATRIX_STACK_DEPTH_NV',0x8640)
GL_IDENTITY_NV=_C('GL_IDENTITY_NV',0x862A)
GL_INVERSE_NV=_C('GL_INVERSE_NV',0x862B)
GL_INVERSE_TRANSPOSE_NV=_C('GL_INVERSE_TRANSPOSE_NV',0x862D)
GL_MAP1_VERTEX_ATTRIB0_4_NV=_C('GL_MAP1_VERTEX_ATTRIB0_4_NV',0x8660)
GL_MAP1_VERTEX_ATTRIB10_4_NV=_C('GL_MAP1_VERTEX_ATTRIB10_4_NV',0x866A)
GL_MAP1_VERTEX_ATTRIB11_4_NV=_C('GL_MAP1_VERTEX_ATTRIB11_4_NV',0x866B)
GL_MAP1_VERTEX_ATTRIB12_4_NV=_C('GL_MAP1_VERTEX_ATTRIB12_4_NV',0x866C)
GL_MAP1_VERTEX_ATTRIB13_4_NV=_C('GL_MAP1_VERTEX_ATTRIB13_4_NV',0x866D)
GL_MAP1_VERTEX_ATTRIB14_4_NV=_C('GL_MAP1_VERTEX_ATTRIB14_4_NV',0x866E)
GL_MAP1_VERTEX_ATTRIB15_4_NV=_C('GL_MAP1_VERTEX_ATTRIB15_4_NV',0x866F)
GL_MAP1_VERTEX_ATTRIB1_4_NV=_C('GL_MAP1_VERTEX_ATTRIB1_4_NV',0x8661)
GL_MAP1_VERTEX_ATTRIB2_4_NV=_C('GL_MAP1_VERTEX_ATTRIB2_4_NV',0x8662)
GL_MAP1_VERTEX_ATTRIB3_4_NV=_C('GL_MAP1_VERTEX_ATTRIB3_4_NV',0x8663)
GL_MAP1_VERTEX_ATTRIB4_4_NV=_C('GL_MAP1_VERTEX_ATTRIB4_4_NV',0x8664)
GL_MAP1_VERTEX_ATTRIB5_4_NV=_C('GL_MAP1_VERTEX_ATTRIB5_4_NV',0x8665)
GL_MAP1_VERTEX_ATTRIB6_4_NV=_C('GL_MAP1_VERTEX_ATTRIB6_4_NV',0x8666)
GL_MAP1_VERTEX_ATTRIB7_4_NV=_C('GL_MAP1_VERTEX_ATTRIB7_4_NV',0x8667)
GL_MAP1_VERTEX_ATTRIB8_4_NV=_C('GL_MAP1_VERTEX_ATTRIB8_4_NV',0x8668)
GL_MAP1_VERTEX_ATTRIB9_4_NV=_C('GL_MAP1_VERTEX_ATTRIB9_4_NV',0x8669)
GL_MAP2_VERTEX_ATTRIB0_4_NV=_C('GL_MAP2_VERTEX_ATTRIB0_4_NV',0x8670)
GL_MAP2_VERTEX_ATTRIB10_4_NV=_C('GL_MAP2_VERTEX_ATTRIB10_4_NV',0x867A)
GL_MAP2_VERTEX_ATTRIB11_4_NV=_C('GL_MAP2_VERTEX_ATTRIB11_4_NV',0x867B)
GL_MAP2_VERTEX_ATTRIB12_4_NV=_C('GL_MAP2_VERTEX_ATTRIB12_4_NV',0x867C)
GL_MAP2_VERTEX_ATTRIB13_4_NV=_C('GL_MAP2_VERTEX_ATTRIB13_4_NV',0x867D)
GL_MAP2_VERTEX_ATTRIB14_4_NV=_C('GL_MAP2_VERTEX_ATTRIB14_4_NV',0x867E)
GL_MAP2_VERTEX_ATTRIB15_4_NV=_C('GL_MAP2_VERTEX_ATTRIB15_4_NV',0x867F)
GL_MAP2_VERTEX_ATTRIB1_4_NV=_C('GL_MAP2_VERTEX_ATTRIB1_4_NV',0x8671)
GL_MAP2_VERTEX_ATTRIB2_4_NV=_C('GL_MAP2_VERTEX_ATTRIB2_4_NV',0x8672)
GL_MAP2_VERTEX_ATTRIB3_4_NV=_C('GL_MAP2_VERTEX_ATTRIB3_4_NV',0x8673)
GL_MAP2_VERTEX_ATTRIB4_4_NV=_C('GL_MAP2_VERTEX_ATTRIB4_4_NV',0x8674)
GL_MAP2_VERTEX_ATTRIB5_4_NV=_C('GL_MAP2_VERTEX_ATTRIB5_4_NV',0x8675)
GL_MAP2_VERTEX_ATTRIB6_4_NV=_C('GL_MAP2_VERTEX_ATTRIB6_4_NV',0x8676)
GL_MAP2_VERTEX_ATTRIB7_4_NV=_C('GL_MAP2_VERTEX_ATTRIB7_4_NV',0x8677)
GL_MAP2_VERTEX_ATTRIB8_4_NV=_C('GL_MAP2_VERTEX_ATTRIB8_4_NV',0x8678)
GL_MAP2_VERTEX_ATTRIB9_4_NV=_C('GL_MAP2_VERTEX_ATTRIB9_4_NV',0x8679)
GL_MATRIX0_NV=_C('GL_MATRIX0_NV',0x8630)
GL_MATRIX1_NV=_C('GL_MATRIX1_NV',0x8631)
GL_MATRIX2_NV=_C('GL_MATRIX2_NV',0x8632)
GL_MATRIX3_NV=_C('GL_MATRIX3_NV',0x8633)
GL_MATRIX4_NV=_C('GL_MATRIX4_NV',0x8634)
GL_MATRIX5_NV=_C('GL_MATRIX5_NV',0x8635)
GL_MATRIX6_NV=_C('GL_MATRIX6_NV',0x8636)
GL_MATRIX7_NV=_C('GL_MATRIX7_NV',0x8637)
GL_MAX_TRACK_MATRICES_NV=_C('GL_MAX_TRACK_MATRICES_NV',0x862F)
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV=_C('GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV',0x862E)
GL_MODELVIEW_PROJECTION_NV=_C('GL_MODELVIEW_PROJECTION_NV',0x8629)
GL_PROGRAM_ERROR_POSITION_NV=_C('GL_PROGRAM_ERROR_POSITION_NV',0x864B)
GL_PROGRAM_LENGTH_NV=_C('GL_PROGRAM_LENGTH_NV',0x8627)
GL_PROGRAM_PARAMETER_NV=_C('GL_PROGRAM_PARAMETER_NV',0x8644)
GL_PROGRAM_RESIDENT_NV=_C('GL_PROGRAM_RESIDENT_NV',0x8647)
GL_PROGRAM_STRING_NV=_C('GL_PROGRAM_STRING_NV',0x8628)
GL_PROGRAM_TARGET_NV=_C('GL_PROGRAM_TARGET_NV',0x8646)
GL_TRACK_MATRIX_NV=_C('GL_TRACK_MATRIX_NV',0x8648)
GL_TRACK_MATRIX_TRANSFORM_NV=_C('GL_TRACK_MATRIX_TRANSFORM_NV',0x8649)
GL_TRANSPOSE_NV=_C('GL_TRANSPOSE_NV',0x862C)
GL_VERTEX_ATTRIB_ARRAY0_NV=_C('GL_VERTEX_ATTRIB_ARRAY0_NV',0x8650)
GL_VERTEX_ATTRIB_ARRAY10_NV=_C('GL_VERTEX_ATTRIB_ARRAY10_NV',0x865A)
GL_VERTEX_ATTRIB_ARRAY11_NV=_C('GL_VERTEX_ATTRIB_ARRAY11_NV',0x865B)
GL_VERTEX_ATTRIB_ARRAY12_NV=_C('GL_VERTEX_ATTRIB_ARRAY12_NV',0x865C)
GL_VERTEX_ATTRIB_ARRAY13_NV=_C('GL_VERTEX_ATTRIB_ARRAY13_NV',0x865D)
GL_VERTEX_ATTRIB_ARRAY14_NV=_C('GL_VERTEX_ATTRIB_ARRAY14_NV',0x865E)
GL_VERTEX_ATTRIB_ARRAY15_NV=_C('GL_VERTEX_ATTRIB_ARRAY15_NV',0x865F)
GL_VERTEX_ATTRIB_ARRAY1_NV=_C('GL_VERTEX_ATTRIB_ARRAY1_NV',0x8651)
GL_VERTEX_ATTRIB_ARRAY2_NV=_C('GL_VERTEX_ATTRIB_ARRAY2_NV',0x8652)
GL_VERTEX_ATTRIB_ARRAY3_NV=_C('GL_VERTEX_ATTRIB_ARRAY3_NV',0x8653)
GL_VERTEX_ATTRIB_ARRAY4_NV=_C('GL_VERTEX_ATTRIB_ARRAY4_NV',0x8654)
GL_VERTEX_ATTRIB_ARRAY5_NV=_C('GL_VERTEX_ATTRIB_ARRAY5_NV',0x8655)
GL_VERTEX_ATTRIB_ARRAY6_NV=_C('GL_VERTEX_ATTRIB_ARRAY6_NV',0x8656)
GL_VERTEX_ATTRIB_ARRAY7_NV=_C('GL_VERTEX_ATTRIB_ARRAY7_NV',0x8657)
GL_VERTEX_ATTRIB_ARRAY8_NV=_C('GL_VERTEX_ATTRIB_ARRAY8_NV',0x8658)
GL_VERTEX_ATTRIB_ARRAY9_NV=_C('GL_VERTEX_ATTRIB_ARRAY9_NV',0x8659)
GL_VERTEX_PROGRAM_BINDING_NV=_C('GL_VERTEX_PROGRAM_BINDING_NV',0x864A)
GL_VERTEX_PROGRAM_NV=_C('GL_VERTEX_PROGRAM_NV',0x8620)
GL_VERTEX_PROGRAM_POINT_SIZE_NV=_C('GL_VERTEX_PROGRAM_POINT_SIZE_NV',0x8642)
GL_VERTEX_PROGRAM_TWO_SIDE_NV=_C('GL_VERTEX_PROGRAM_TWO_SIDE_NV',0x8643)
GL_VERTEX_STATE_PROGRAM_NV=_C('GL_VERTEX_STATE_PROGRAM_NV',0x8621)
@_f
@_p.types(_cs.GLboolean,_cs.GLsizei,arrays.GLuintArray,arrays.GLbooleanArray)
def glAreProgramsResidentNV(n,programs,residences):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glBindProgramNV(target,id):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
def glDeleteProgramsNV(n,programs):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray)
def glExecuteProgramNV(target,id,params):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
def glGenProgramsNV(n,programs):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLdoubleArray)
def glGetProgramParameterdvNV(target,index,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray)
def glGetProgramParameterfvNV(target,index,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLubyteArray)
def glGetProgramStringNV(id,pname,program):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
def glGetProgramivNV(id,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
def glGetTrackMatrixivNV(target,address,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLvoidpArray)
def glGetVertexAttribPointervNV(index,pname,pointer):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLdoubleArray)
def glGetVertexAttribdvNV(index,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray)
def glGetVertexAttribfvNV(index,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
def glGetVertexAttribivNV(index,pname,params):pass
@_f
@_p.types(_cs.GLboolean,_cs.GLuint)
def glIsProgramNV(id):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLubyteArray)
def glLoadProgramNV(target,id,len,program):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glProgramParameter4dNV(target,index,x,y,z,w):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray)
def glProgramParameter4dvNV(target,index,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glProgramParameter4fNV(target,index,x,y,z,w):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray)
def glProgramParameter4fvNV(target,index,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLdoubleArray)
def glProgramParameters4dvNV(target,index,count,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLfloatArray)
def glProgramParameters4fvNV(target,index,count,v):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
def glRequestResidentProgramsNV(n,programs):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,_cs.GLenum)
def glTrackMatrixNV(target,address,matrix,transform):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLdouble)
def glVertexAttrib1dNV(index,x):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLdoubleArray)
def glVertexAttrib1dvNV(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLfloat)
def glVertexAttrib1fNV(index,x):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLfloatArray)
def glVertexAttrib1fvNV(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLshort)
def glVertexAttrib1sNV(index,x):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLshortArray)
def glVertexAttrib1svNV(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble)
def glVertexAttrib2dNV(index,x,y):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLdoubleArray)
def glVertexAttrib2dvNV(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat)
def glVertexAttrib2fNV(index,x,y):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLfloatArray)
def glVertexAttrib2fvNV(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLshort,_cs.GLshort)
def glVertexAttrib2sNV(index,x,y):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLshortArray)
def glVertexAttrib2svNV(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glVertexAttrib3dNV(index,x,y,z):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLdoubleArray)
def glVertexAttrib3dvNV(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glVertexAttrib3fNV(index,x,y,z):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLfloatArray)
def glVertexAttrib3fvNV(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glVertexAttrib3sNV(index,x,y,z):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLshortArray)
def glVertexAttrib3svNV(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glVertexAttrib4dNV(index,x,y,z,w):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLdoubleArray)
def glVertexAttrib4dvNV(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glVertexAttrib4fNV(index,x,y,z,w):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLfloatArray)
def glVertexAttrib4fvNV(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLshort,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glVertexAttrib4sNV(index,x,y,z,w):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLshortArray)
def glVertexAttrib4svNV(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte)
def glVertexAttrib4ubNV(index,x,y,z,w):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLubyteArray)
def glVertexAttrib4ubvNV(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
def glVertexAttribPointerNV(index,fsize,type,stride,pointer):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLdoubleArray)
def glVertexAttribs1dvNV(index,count,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLfloatArray)
def glVertexAttribs1fvNV(index,count,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLshortArray)
def glVertexAttribs1svNV(index,count,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLdoubleArray)
def glVertexAttribs2dvNV(index,count,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLfloatArray)
def glVertexAttribs2fvNV(index,count,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLshortArray)
def glVertexAttribs2svNV(index,count,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLdoubleArray)
def glVertexAttribs3dvNV(index,count,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLfloatArray)
def glVertexAttribs3fvNV(index,count,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLshortArray)
def glVertexAttribs3svNV(index,count,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLdoubleArray)
def glVertexAttribs4dvNV(index,count,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLfloatArray)
def glVertexAttribs4fvNV(index,count,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLshortArray)
def glVertexAttribs4svNV(index,count,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLubyteArray)
def glVertexAttribs4ubvNV(index,count,v):pass
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