File: vertex.py

package info (click to toggle)
pyopengl 3.1.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 11,184 kB
  • ctags: 21,473
  • sloc: python: 80,468; makefile: 4
file content (134 lines) | stat: -rw-r--r-- 6,699 bytes parent folder | download | duplicates (15)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GL import _types as _cs
# End users want this...
from OpenGL.raw.GL._types import *
from OpenGL.raw.GL import _errors
from OpenGL.constant import Constant as _C

import ctypes
_EXTENSION_NAME = 'GL_SUN_vertex'
def _f( function ):
    return _p.createFunction( function,_p.PLATFORM.GL,'GL_SUN_vertex',error_checker=_errors._error_checker)

@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glColor3fVertex3fSUN(r,g,b,x,y,z):pass
@_f
@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray)
def glColor3fVertex3fvSUN(c,v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glColor4fNormal3fVertex3fSUN(r,g,b,a,nx,ny,nz,x,y,z):pass
@_f
@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray)
def glColor4fNormal3fVertex3fvSUN(c,n,v):pass
@_f
@_p.types(None,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLfloat,_cs.GLfloat)
def glColor4ubVertex2fSUN(r,g,b,a,x,y):pass
@_f
@_p.types(None,arrays.GLubyteArray,arrays.GLfloatArray)
def glColor4ubVertex2fvSUN(c,v):pass
@_f
@_p.types(None,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glColor4ubVertex3fSUN(r,g,b,a,x,y,z):pass
@_f
@_p.types(None,arrays.GLubyteArray,arrays.GLfloatArray)
def glColor4ubVertex3fvSUN(c,v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glNormal3fVertex3fSUN(nx,ny,nz,x,y,z):pass
@_f
@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray)
def glNormal3fVertex3fvSUN(n,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glReplacementCodeuiColor3fVertex3fSUN(rc,r,g,b,x,y,z):pass
@_f
@_p.types(None,arrays.GLuintArray,arrays.GLfloatArray,arrays.GLfloatArray)
def glReplacementCodeuiColor3fVertex3fvSUN(rc,c,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glReplacementCodeuiColor4fNormal3fVertex3fSUN(rc,r,g,b,a,nx,ny,nz,x,y,z):pass
@_f
@_p.types(None,arrays.GLuintArray,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray)
def glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc,c,n,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glReplacementCodeuiColor4ubVertex3fSUN(rc,r,g,b,a,x,y,z):pass
@_f
@_p.types(None,arrays.GLuintArray,arrays.GLubyteArray,arrays.GLfloatArray)
def glReplacementCodeuiColor4ubVertex3fvSUN(rc,c,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glReplacementCodeuiNormal3fVertex3fSUN(rc,nx,ny,nz,x,y,z):pass
@_f
@_p.types(None,arrays.GLuintArray,arrays.GLfloatArray,arrays.GLfloatArray)
def glReplacementCodeuiNormal3fVertex3fvSUN(rc,n,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc,s,t,r,g,b,a,nx,ny,nz,x,y,z):pass
@_f
@_p.types(None,arrays.GLuintArray,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray)
def glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc,tc,c,n,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc,s,t,nx,ny,nz,x,y,z):pass
@_f
@_p.types(None,arrays.GLuintArray,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray)
def glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc,tc,n,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glReplacementCodeuiTexCoord2fVertex3fSUN(rc,s,t,x,y,z):pass
@_f
@_p.types(None,arrays.GLuintArray,arrays.GLfloatArray,arrays.GLfloatArray)
def glReplacementCodeuiTexCoord2fVertex3fvSUN(rc,tc,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glReplacementCodeuiVertex3fSUN(rc,x,y,z):pass
@_f
@_p.types(None,arrays.GLuintArray,arrays.GLfloatArray)
def glReplacementCodeuiVertex3fvSUN(rc,v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glTexCoord2fColor3fVertex3fSUN(s,t,r,g,b,x,y,z):pass
@_f
@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray)
def glTexCoord2fColor3fVertex3fvSUN(tc,c,v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glTexCoord2fColor4fNormal3fVertex3fSUN(s,t,r,g,b,a,nx,ny,nz,x,y,z):pass
@_f
@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray)
def glTexCoord2fColor4fNormal3fVertex3fvSUN(tc,c,n,v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glTexCoord2fColor4ubVertex3fSUN(s,t,r,g,b,a,x,y,z):pass
@_f
@_p.types(None,arrays.GLfloatArray,arrays.GLubyteArray,arrays.GLfloatArray)
def glTexCoord2fColor4ubVertex3fvSUN(tc,c,v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glTexCoord2fNormal3fVertex3fSUN(s,t,nx,ny,nz,x,y,z):pass
@_f
@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray)
def glTexCoord2fNormal3fVertex3fvSUN(tc,n,v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glTexCoord2fVertex3fSUN(s,t,x,y,z):pass
@_f
@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray)
def glTexCoord2fVertex3fvSUN(tc,v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glTexCoord4fColor4fNormal3fVertex4fSUN(s,t,p,q,r,g,b,a,nx,ny,nz,x,y,z,w):pass
@_f
@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray)
def glTexCoord4fColor4fNormal3fVertex4fvSUN(tc,c,n,v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glTexCoord4fVertex4fSUN(s,t,p,q,x,y,z,w):pass
@_f
@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray)
def glTexCoord4fVertex4fvSUN(tc,v):pass