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'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GL import _types as _cs
# End users want this...
from OpenGL.raw.GL._types import *
from OpenGL.raw.GL import _errors
from OpenGL.constant import Constant as _C
import ctypes
_EXTENSION_NAME = 'GL_SUN_vertex'
def _f( function ):
return _p.createFunction( function,_p.PLATFORM.GL,'GL_SUN_vertex',error_checker=_errors._error_checker)
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glColor3fVertex3fSUN(r,g,b,x,y,z):pass
@_f
@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray)
def glColor3fVertex3fvSUN(c,v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glColor4fNormal3fVertex3fSUN(r,g,b,a,nx,ny,nz,x,y,z):pass
@_f
@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray)
def glColor4fNormal3fVertex3fvSUN(c,n,v):pass
@_f
@_p.types(None,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLfloat,_cs.GLfloat)
def glColor4ubVertex2fSUN(r,g,b,a,x,y):pass
@_f
@_p.types(None,arrays.GLubyteArray,arrays.GLfloatArray)
def glColor4ubVertex2fvSUN(c,v):pass
@_f
@_p.types(None,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glColor4ubVertex3fSUN(r,g,b,a,x,y,z):pass
@_f
@_p.types(None,arrays.GLubyteArray,arrays.GLfloatArray)
def glColor4ubVertex3fvSUN(c,v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glNormal3fVertex3fSUN(nx,ny,nz,x,y,z):pass
@_f
@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray)
def glNormal3fVertex3fvSUN(n,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glReplacementCodeuiColor3fVertex3fSUN(rc,r,g,b,x,y,z):pass
@_f
@_p.types(None,arrays.GLuintArray,arrays.GLfloatArray,arrays.GLfloatArray)
def glReplacementCodeuiColor3fVertex3fvSUN(rc,c,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glReplacementCodeuiColor4fNormal3fVertex3fSUN(rc,r,g,b,a,nx,ny,nz,x,y,z):pass
@_f
@_p.types(None,arrays.GLuintArray,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray)
def glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc,c,n,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glReplacementCodeuiColor4ubVertex3fSUN(rc,r,g,b,a,x,y,z):pass
@_f
@_p.types(None,arrays.GLuintArray,arrays.GLubyteArray,arrays.GLfloatArray)
def glReplacementCodeuiColor4ubVertex3fvSUN(rc,c,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glReplacementCodeuiNormal3fVertex3fSUN(rc,nx,ny,nz,x,y,z):pass
@_f
@_p.types(None,arrays.GLuintArray,arrays.GLfloatArray,arrays.GLfloatArray)
def glReplacementCodeuiNormal3fVertex3fvSUN(rc,n,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc,s,t,r,g,b,a,nx,ny,nz,x,y,z):pass
@_f
@_p.types(None,arrays.GLuintArray,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray)
def glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc,tc,c,n,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc,s,t,nx,ny,nz,x,y,z):pass
@_f
@_p.types(None,arrays.GLuintArray,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray)
def glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc,tc,n,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glReplacementCodeuiTexCoord2fVertex3fSUN(rc,s,t,x,y,z):pass
@_f
@_p.types(None,arrays.GLuintArray,arrays.GLfloatArray,arrays.GLfloatArray)
def glReplacementCodeuiTexCoord2fVertex3fvSUN(rc,tc,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glReplacementCodeuiVertex3fSUN(rc,x,y,z):pass
@_f
@_p.types(None,arrays.GLuintArray,arrays.GLfloatArray)
def glReplacementCodeuiVertex3fvSUN(rc,v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glTexCoord2fColor3fVertex3fSUN(s,t,r,g,b,x,y,z):pass
@_f
@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray)
def glTexCoord2fColor3fVertex3fvSUN(tc,c,v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glTexCoord2fColor4fNormal3fVertex3fSUN(s,t,r,g,b,a,nx,ny,nz,x,y,z):pass
@_f
@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray)
def glTexCoord2fColor4fNormal3fVertex3fvSUN(tc,c,n,v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glTexCoord2fColor4ubVertex3fSUN(s,t,r,g,b,a,x,y,z):pass
@_f
@_p.types(None,arrays.GLfloatArray,arrays.GLubyteArray,arrays.GLfloatArray)
def glTexCoord2fColor4ubVertex3fvSUN(tc,c,v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glTexCoord2fNormal3fVertex3fSUN(s,t,nx,ny,nz,x,y,z):pass
@_f
@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray)
def glTexCoord2fNormal3fVertex3fvSUN(tc,n,v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glTexCoord2fVertex3fSUN(s,t,x,y,z):pass
@_f
@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray)
def glTexCoord2fVertex3fvSUN(tc,v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glTexCoord4fColor4fNormal3fVertex4fSUN(s,t,p,q,r,g,b,a,nx,ny,nz,x,y,z,w):pass
@_f
@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray)
def glTexCoord4fColor4fNormal3fVertex4fvSUN(tc,c,n,v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glTexCoord4fVertex4fSUN(s,t,p,q,x,y,z,w):pass
@_f
@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray)
def glTexCoord4fVertex4fvSUN(tc,v):pass
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