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import sys, pygame
from math import sin
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GL.shaders import *
from OpenGL.GL.ARB.shader_objects import glGetActiveUniformARB
vertex_shader = """
uniform float scale;
void main(void)
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex * scale;
}
"""
pygame.init()
disp = pygame.display.set_mode((1024, 768), OPENGL | DOUBLEBUF)
program = compileProgram(
compileShader( vertex_shader, GL_VERTEX_SHADER )
)
nu = glGetProgramiv(program, GL_ACTIVE_UNIFORMS)
for i in range(nu):
name, size, type = glGetActiveUniform(program, i)
print('CORE - ', name, size, type)
glGetActiveUniformARB( program, i )
print('ARB - ', name, size, type)
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