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'''OpenGL extension ARB.shader_precision
This module customises the behaviour of the
OpenGL.raw.GL.ARB.shader_precision to provide a more
Python-friendly API
Overview (from the spec)
This extension more clearly restricts the precision requirements of
implementations of the GLSL specification. These include precision of
arithmetic operations (operators '+', '/', ...), transcendentals (log, exp,
pow, reciprocal sqrt, ...), when NaNs (not a number) and INFs (infinities) will
be supported and generated, and denorm flushing behavior. Trigonometric
built-ins and some other categories of built-ins are not addressed.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/shader_precision.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.ARB.shader_precision import *
from OpenGL.raw.GL.ARB.shader_precision import _EXTENSION_NAME
def glInitShaderPrecisionARB():
'''Return boolean indicating whether this extension is available'''
from OpenGL import extensions
return extensions.hasGLExtension( _EXTENSION_NAME )
### END AUTOGENERATED SECTION
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