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'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GL import _types as _cs
# End users want this...
from OpenGL.raw.GL._types import *
from OpenGL.raw.GL import _errors
from OpenGL.constant import Constant as _C
import ctypes
_EXTENSION_NAME = 'GL_ARB_framebuffer_object'
def _f( function ):
return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_framebuffer_object',error_checker=_errors._error_checker)
GL_COLOR_ATTACHMENT0=_C('GL_COLOR_ATTACHMENT0',0x8CE0)
GL_COLOR_ATTACHMENT1=_C('GL_COLOR_ATTACHMENT1',0x8CE1)
GL_COLOR_ATTACHMENT10=_C('GL_COLOR_ATTACHMENT10',0x8CEA)
GL_COLOR_ATTACHMENT11=_C('GL_COLOR_ATTACHMENT11',0x8CEB)
GL_COLOR_ATTACHMENT12=_C('GL_COLOR_ATTACHMENT12',0x8CEC)
GL_COLOR_ATTACHMENT13=_C('GL_COLOR_ATTACHMENT13',0x8CED)
GL_COLOR_ATTACHMENT14=_C('GL_COLOR_ATTACHMENT14',0x8CEE)
GL_COLOR_ATTACHMENT15=_C('GL_COLOR_ATTACHMENT15',0x8CEF)
GL_COLOR_ATTACHMENT2=_C('GL_COLOR_ATTACHMENT2',0x8CE2)
GL_COLOR_ATTACHMENT3=_C('GL_COLOR_ATTACHMENT3',0x8CE3)
GL_COLOR_ATTACHMENT4=_C('GL_COLOR_ATTACHMENT4',0x8CE4)
GL_COLOR_ATTACHMENT5=_C('GL_COLOR_ATTACHMENT5',0x8CE5)
GL_COLOR_ATTACHMENT6=_C('GL_COLOR_ATTACHMENT6',0x8CE6)
GL_COLOR_ATTACHMENT7=_C('GL_COLOR_ATTACHMENT7',0x8CE7)
GL_COLOR_ATTACHMENT8=_C('GL_COLOR_ATTACHMENT8',0x8CE8)
GL_COLOR_ATTACHMENT9=_C('GL_COLOR_ATTACHMENT9',0x8CE9)
GL_DEPTH24_STENCIL8=_C('GL_DEPTH24_STENCIL8',0x88F0)
GL_DEPTH_ATTACHMENT=_C('GL_DEPTH_ATTACHMENT',0x8D00)
GL_DEPTH_STENCIL=_C('GL_DEPTH_STENCIL',0x84F9)
GL_DEPTH_STENCIL_ATTACHMENT=_C('GL_DEPTH_STENCIL_ATTACHMENT',0x821A)
GL_DRAW_FRAMEBUFFER=_C('GL_DRAW_FRAMEBUFFER',0x8CA9)
GL_DRAW_FRAMEBUFFER_BINDING=_C('GL_DRAW_FRAMEBUFFER_BINDING',0x8CA6)
GL_FRAMEBUFFER=_C('GL_FRAMEBUFFER',0x8D40)
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE',0x8215)
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE',0x8214)
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING=_C('GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING',0x8210)
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE=_C('GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE',0x8211)
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE',0x8216)
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE',0x8213)
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME=_C('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME',0x8CD1)
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE=_C('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE',0x8CD0)
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE',0x8212)
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE',0x8217)
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE=_C('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE',0x8CD3)
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER=_C('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER',0x8CD4)
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL=_C('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL',0x8CD2)
GL_FRAMEBUFFER_BINDING=_C('GL_FRAMEBUFFER_BINDING',0x8CA6)
GL_FRAMEBUFFER_COMPLETE=_C('GL_FRAMEBUFFER_COMPLETE',0x8CD5)
GL_FRAMEBUFFER_DEFAULT=_C('GL_FRAMEBUFFER_DEFAULT',0x8218)
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT=_C('GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT',0x8CD6)
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER=_C('GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER',0x8CDB)
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT=_C('GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT',0x8CD7)
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE=_C('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE',0x8D56)
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER=_C('GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER',0x8CDC)
GL_FRAMEBUFFER_UNDEFINED=_C('GL_FRAMEBUFFER_UNDEFINED',0x8219)
GL_FRAMEBUFFER_UNSUPPORTED=_C('GL_FRAMEBUFFER_UNSUPPORTED',0x8CDD)
GL_INDEX=_C('GL_INDEX',0x8222)
GL_INVALID_FRAMEBUFFER_OPERATION=_C('GL_INVALID_FRAMEBUFFER_OPERATION',0x0506)
GL_MAX_COLOR_ATTACHMENTS=_C('GL_MAX_COLOR_ATTACHMENTS',0x8CDF)
GL_MAX_RENDERBUFFER_SIZE=_C('GL_MAX_RENDERBUFFER_SIZE',0x84E8)
GL_MAX_SAMPLES=_C('GL_MAX_SAMPLES',0x8D57)
GL_READ_FRAMEBUFFER=_C('GL_READ_FRAMEBUFFER',0x8CA8)
GL_READ_FRAMEBUFFER_BINDING=_C('GL_READ_FRAMEBUFFER_BINDING',0x8CAA)
GL_RENDERBUFFER=_C('GL_RENDERBUFFER',0x8D41)
GL_RENDERBUFFER_ALPHA_SIZE=_C('GL_RENDERBUFFER_ALPHA_SIZE',0x8D53)
GL_RENDERBUFFER_BINDING=_C('GL_RENDERBUFFER_BINDING',0x8CA7)
GL_RENDERBUFFER_BLUE_SIZE=_C('GL_RENDERBUFFER_BLUE_SIZE',0x8D52)
GL_RENDERBUFFER_DEPTH_SIZE=_C('GL_RENDERBUFFER_DEPTH_SIZE',0x8D54)
GL_RENDERBUFFER_GREEN_SIZE=_C('GL_RENDERBUFFER_GREEN_SIZE',0x8D51)
GL_RENDERBUFFER_HEIGHT=_C('GL_RENDERBUFFER_HEIGHT',0x8D43)
GL_RENDERBUFFER_INTERNAL_FORMAT=_C('GL_RENDERBUFFER_INTERNAL_FORMAT',0x8D44)
GL_RENDERBUFFER_RED_SIZE=_C('GL_RENDERBUFFER_RED_SIZE',0x8D50)
GL_RENDERBUFFER_SAMPLES=_C('GL_RENDERBUFFER_SAMPLES',0x8CAB)
GL_RENDERBUFFER_STENCIL_SIZE=_C('GL_RENDERBUFFER_STENCIL_SIZE',0x8D55)
GL_RENDERBUFFER_WIDTH=_C('GL_RENDERBUFFER_WIDTH',0x8D42)
GL_STENCIL_ATTACHMENT=_C('GL_STENCIL_ATTACHMENT',0x8D20)
GL_STENCIL_INDEX1=_C('GL_STENCIL_INDEX1',0x8D46)
GL_STENCIL_INDEX16=_C('GL_STENCIL_INDEX16',0x8D49)
GL_STENCIL_INDEX4=_C('GL_STENCIL_INDEX4',0x8D47)
GL_STENCIL_INDEX8=_C('GL_STENCIL_INDEX8',0x8D48)
GL_TEXTURE_ALPHA_TYPE=_C('GL_TEXTURE_ALPHA_TYPE',0x8C13)
GL_TEXTURE_BLUE_TYPE=_C('GL_TEXTURE_BLUE_TYPE',0x8C12)
GL_TEXTURE_DEPTH_TYPE=_C('GL_TEXTURE_DEPTH_TYPE',0x8C16)
GL_TEXTURE_GREEN_TYPE=_C('GL_TEXTURE_GREEN_TYPE',0x8C11)
GL_TEXTURE_INTENSITY_TYPE=_C('GL_TEXTURE_INTENSITY_TYPE',0x8C15)
GL_TEXTURE_LUMINANCE_TYPE=_C('GL_TEXTURE_LUMINANCE_TYPE',0x8C14)
GL_TEXTURE_RED_TYPE=_C('GL_TEXTURE_RED_TYPE',0x8C10)
GL_TEXTURE_STENCIL_SIZE=_C('GL_TEXTURE_STENCIL_SIZE',0x88F1)
GL_UNSIGNED_INT_24_8=_C('GL_UNSIGNED_INT_24_8',0x84FA)
GL_UNSIGNED_NORMALIZED=_C('GL_UNSIGNED_NORMALIZED',0x8C17)
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glBindFramebuffer(target,framebuffer):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glBindRenderbuffer(target,renderbuffer):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLbitfield,_cs.GLenum)
def glBlitFramebuffer(srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter):pass
@_f
@_p.types(_cs.GLenum,_cs.GLenum)
def glCheckFramebufferStatus(target):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
def glDeleteFramebuffers(n,framebuffers):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
def glDeleteRenderbuffers(n,renderbuffers):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint)
def glFramebufferRenderbuffer(target,attachment,renderbuffertarget,renderbuffer):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint)
def glFramebufferTexture1D(target,attachment,textarget,texture,level):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint)
def glFramebufferTexture2D(target,attachment,textarget,texture,level):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLint)
def glFramebufferTexture3D(target,attachment,textarget,texture,level,zoffset):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLint)
def glFramebufferTextureLayer(target,attachment,texture,level,layer):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
def glGenFramebuffers(n,framebuffers):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
def glGenRenderbuffers(n,renderbuffers):pass
@_f
@_p.types(None,_cs.GLenum)
def glGenerateMipmap(target):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
def glGetFramebufferAttachmentParameteriv(target,attachment,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
def glGetRenderbufferParameteriv(target,pname,params):pass
@_f
@_p.types(_cs.GLboolean,_cs.GLuint)
def glIsFramebuffer(framebuffer):pass
@_f
@_p.types(_cs.GLboolean,_cs.GLuint)
def glIsRenderbuffer(renderbuffer):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLsizei,_cs.GLsizei)
def glRenderbufferStorage(target,internalformat,width,height):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei)
def glRenderbufferStorageMultisample(target,samples,internalformat,width,height):pass
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