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'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GL import _types as _cs
# End users want this...
from OpenGL.raw.GL._types import *
from OpenGL.raw.GL import _errors
from OpenGL.constant import Constant as _C
import ctypes
_EXTENSION_NAME = 'GL_ARB_window_pos'
def _f( function ):
return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_window_pos',error_checker=_errors._error_checker)
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble)
def glWindowPos2dARB(x,y):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glWindowPos2dvARB(v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat)
def glWindowPos2fARB(x,y):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glWindowPos2fvARB(v):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint)
def glWindowPos2iARB(x,y):pass
@_f
@_p.types(None,arrays.GLintArray)
def glWindowPos2ivARB(v):pass
@_f
@_p.types(None,_cs.GLshort,_cs.GLshort)
def glWindowPos2sARB(x,y):pass
@_f
@_p.types(None,arrays.GLshortArray)
def glWindowPos2svARB(v):pass
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glWindowPos3dARB(x,y,z):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glWindowPos3dvARB(v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glWindowPos3fARB(x,y,z):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glWindowPos3fvARB(v):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint)
def glWindowPos3iARB(x,y,z):pass
@_f
@_p.types(None,arrays.GLintArray)
def glWindowPos3ivARB(v):pass
@_f
@_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glWindowPos3sARB(x,y,z):pass
@_f
@_p.types(None,arrays.GLshortArray)
def glWindowPos3svARB(v):pass
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