File: vertex_array_lists.py

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'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GL import _types as _cs
# End users want this...
from OpenGL.raw.GL._types import *
from OpenGL.raw.GL import _errors
from OpenGL.constant import Constant as _C

import ctypes
_EXTENSION_NAME = 'GL_IBM_vertex_array_lists'
def _f( function ):
    return _p.createFunction( function,_p.PLATFORM.GL,'GL_IBM_vertex_array_lists',error_checker=_errors._error_checker)
GL_COLOR_ARRAY_LIST_IBM=_C('GL_COLOR_ARRAY_LIST_IBM',103072)
GL_COLOR_ARRAY_LIST_STRIDE_IBM=_C('GL_COLOR_ARRAY_LIST_STRIDE_IBM',103082)
GL_EDGE_FLAG_ARRAY_LIST_IBM=_C('GL_EDGE_FLAG_ARRAY_LIST_IBM',103075)
GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM=_C('GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM',103085)
GL_FOG_COORDINATE_ARRAY_LIST_IBM=_C('GL_FOG_COORDINATE_ARRAY_LIST_IBM',103076)
GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM=_C('GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM',103086)
GL_INDEX_ARRAY_LIST_IBM=_C('GL_INDEX_ARRAY_LIST_IBM',103073)
GL_INDEX_ARRAY_LIST_STRIDE_IBM=_C('GL_INDEX_ARRAY_LIST_STRIDE_IBM',103083)
GL_NORMAL_ARRAY_LIST_IBM=_C('GL_NORMAL_ARRAY_LIST_IBM',103071)
GL_NORMAL_ARRAY_LIST_STRIDE_IBM=_C('GL_NORMAL_ARRAY_LIST_STRIDE_IBM',103081)
GL_SECONDARY_COLOR_ARRAY_LIST_IBM=_C('GL_SECONDARY_COLOR_ARRAY_LIST_IBM',103077)
GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM=_C('GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM',103087)
GL_TEXTURE_COORD_ARRAY_LIST_IBM=_C('GL_TEXTURE_COORD_ARRAY_LIST_IBM',103074)
GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM=_C('GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM',103084)
GL_VERTEX_ARRAY_LIST_IBM=_C('GL_VERTEX_ARRAY_LIST_IBM',103070)
GL_VERTEX_ARRAY_LIST_STRIDE_IBM=_C('GL_VERTEX_ARRAY_LIST_STRIDE_IBM',103080)
@_f
@_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLint,arrays.GLvoidpArray,_cs.GLint)
def glColorPointerListIBM(size,type,stride,pointer,ptrstride):pass
@_f
@_p.types(None,_cs.GLint,arrays.GLbooleanArray,_cs.GLint)
def glEdgeFlagPointerListIBM(stride,pointer,ptrstride):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,arrays.GLvoidpArray,_cs.GLint)
def glFogCoordPointerListIBM(type,stride,pointer,ptrstride):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,arrays.GLvoidpArray,_cs.GLint)
def glIndexPointerListIBM(type,stride,pointer,ptrstride):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,arrays.GLvoidpArray,_cs.GLint)
def glNormalPointerListIBM(type,stride,pointer,ptrstride):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLint,arrays.GLvoidpArray,_cs.GLint)
def glSecondaryColorPointerListIBM(size,type,stride,pointer,ptrstride):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLint,arrays.GLvoidpArray,_cs.GLint)
def glTexCoordPointerListIBM(size,type,stride,pointer,ptrstride):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLint,arrays.GLvoidpArray,_cs.GLint)
def glVertexPointerListIBM(size,type,stride,pointer,ptrstride):pass