File: GL_1_2.py

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pyopengl 3.1.0%2Bdfsg-2
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'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GL import _types as _cs
# End users want this...
from OpenGL.raw.GL._types import *
from OpenGL.raw.GL import _errors
from OpenGL.constant import Constant as _C

import ctypes
_EXTENSION_NAME = 'GL_VERSION_GL_1_2'
def _f( function ):
    return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_1_2',error_checker=_errors._error_checker)
GL_ALIASED_LINE_WIDTH_RANGE=_C('GL_ALIASED_LINE_WIDTH_RANGE',0x846E)
GL_ALIASED_POINT_SIZE_RANGE=_C('GL_ALIASED_POINT_SIZE_RANGE',0x846D)
GL_BGR=_C('GL_BGR',0x80E0)
GL_BGRA=_C('GL_BGRA',0x80E1)
GL_CLAMP_TO_EDGE=_C('GL_CLAMP_TO_EDGE',0x812F)
GL_LIGHT_MODEL_COLOR_CONTROL=_C('GL_LIGHT_MODEL_COLOR_CONTROL',0x81F8)
GL_MAX_3D_TEXTURE_SIZE=_C('GL_MAX_3D_TEXTURE_SIZE',0x8073)
GL_MAX_ELEMENTS_INDICES=_C('GL_MAX_ELEMENTS_INDICES',0x80E9)
GL_MAX_ELEMENTS_VERTICES=_C('GL_MAX_ELEMENTS_VERTICES',0x80E8)
GL_PACK_IMAGE_HEIGHT=_C('GL_PACK_IMAGE_HEIGHT',0x806C)
GL_PACK_SKIP_IMAGES=_C('GL_PACK_SKIP_IMAGES',0x806B)
GL_PROXY_TEXTURE_3D=_C('GL_PROXY_TEXTURE_3D',0x8070)
GL_RESCALE_NORMAL=_C('GL_RESCALE_NORMAL',0x803A)
GL_SEPARATE_SPECULAR_COLOR=_C('GL_SEPARATE_SPECULAR_COLOR',0x81FA)
GL_SINGLE_COLOR=_C('GL_SINGLE_COLOR',0x81F9)
GL_SMOOTH_LINE_WIDTH_GRANULARITY=_C('GL_SMOOTH_LINE_WIDTH_GRANULARITY',0x0B23)
GL_SMOOTH_LINE_WIDTH_RANGE=_C('GL_SMOOTH_LINE_WIDTH_RANGE',0x0B22)
GL_SMOOTH_POINT_SIZE_GRANULARITY=_C('GL_SMOOTH_POINT_SIZE_GRANULARITY',0x0B13)
GL_SMOOTH_POINT_SIZE_RANGE=_C('GL_SMOOTH_POINT_SIZE_RANGE',0x0B12)
GL_TEXTURE_3D=_C('GL_TEXTURE_3D',0x806F)
GL_TEXTURE_BASE_LEVEL=_C('GL_TEXTURE_BASE_LEVEL',0x813C)
GL_TEXTURE_BINDING_3D=_C('GL_TEXTURE_BINDING_3D',0x806A)
GL_TEXTURE_DEPTH=_C('GL_TEXTURE_DEPTH',0x8071)
GL_TEXTURE_MAX_LEVEL=_C('GL_TEXTURE_MAX_LEVEL',0x813D)
GL_TEXTURE_MAX_LOD=_C('GL_TEXTURE_MAX_LOD',0x813B)
GL_TEXTURE_MIN_LOD=_C('GL_TEXTURE_MIN_LOD',0x813A)
GL_TEXTURE_WRAP_R=_C('GL_TEXTURE_WRAP_R',0x8072)
GL_UNPACK_IMAGE_HEIGHT=_C('GL_UNPACK_IMAGE_HEIGHT',0x806E)
GL_UNPACK_SKIP_IMAGES=_C('GL_UNPACK_SKIP_IMAGES',0x806D)
GL_UNSIGNED_BYTE_2_3_3_REV=_C('GL_UNSIGNED_BYTE_2_3_3_REV',0x8362)
GL_UNSIGNED_BYTE_3_3_2=_C('GL_UNSIGNED_BYTE_3_3_2',0x8032)
GL_UNSIGNED_INT_10_10_10_2=_C('GL_UNSIGNED_INT_10_10_10_2',0x8036)
GL_UNSIGNED_INT_2_10_10_10_REV=_C('GL_UNSIGNED_INT_2_10_10_10_REV',0x8368)
GL_UNSIGNED_INT_8_8_8_8=_C('GL_UNSIGNED_INT_8_8_8_8',0x8035)
GL_UNSIGNED_INT_8_8_8_8_REV=_C('GL_UNSIGNED_INT_8_8_8_8_REV',0x8367)
GL_UNSIGNED_SHORT_1_5_5_5_REV=_C('GL_UNSIGNED_SHORT_1_5_5_5_REV',0x8366)
GL_UNSIGNED_SHORT_4_4_4_4=_C('GL_UNSIGNED_SHORT_4_4_4_4',0x8033)
GL_UNSIGNED_SHORT_4_4_4_4_REV=_C('GL_UNSIGNED_SHORT_4_4_4_4_REV',0x8365)
GL_UNSIGNED_SHORT_5_5_5_1=_C('GL_UNSIGNED_SHORT_5_5_5_1',0x8034)
GL_UNSIGNED_SHORT_5_6_5=_C('GL_UNSIGNED_SHORT_5_6_5',0x8363)
GL_UNSIGNED_SHORT_5_6_5_REV=_C('GL_UNSIGNED_SHORT_5_6_5_REV',0x8364)
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei)
def glCopyTexSubImage3D(target,level,xoffset,yoffset,zoffset,x,y,width,height):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p)
def glDrawRangeElements(mode,start,end,count,type,indices):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
def glTexImage3D(target,level,internalformat,width,height,depth,border,format,type,pixels):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
def glTexSubImage3D(target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels):pass