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'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GL import _types as _cs
# End users want this...
from OpenGL.raw.GL._types import *
from OpenGL.raw.GL import _errors
from OpenGL.constant import Constant as _C
import ctypes
_EXTENSION_NAME = 'GL_VERSION_GL_1_5'
def _f( function ):
return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_1_5',error_checker=_errors._error_checker)
GL_ARRAY_BUFFER=_C('GL_ARRAY_BUFFER',0x8892)
GL_ARRAY_BUFFER_BINDING=_C('GL_ARRAY_BUFFER_BINDING',0x8894)
GL_BUFFER_ACCESS=_C('GL_BUFFER_ACCESS',0x88BB)
GL_BUFFER_MAPPED=_C('GL_BUFFER_MAPPED',0x88BC)
GL_BUFFER_MAP_POINTER=_C('GL_BUFFER_MAP_POINTER',0x88BD)
GL_BUFFER_SIZE=_C('GL_BUFFER_SIZE',0x8764)
GL_BUFFER_USAGE=_C('GL_BUFFER_USAGE',0x8765)
GL_COLOR_ARRAY_BUFFER_BINDING=_C('GL_COLOR_ARRAY_BUFFER_BINDING',0x8898)
GL_CURRENT_FOG_COORD=_C('GL_CURRENT_FOG_COORD',0x8453)
GL_CURRENT_QUERY=_C('GL_CURRENT_QUERY',0x8865)
GL_DYNAMIC_COPY=_C('GL_DYNAMIC_COPY',0x88EA)
GL_DYNAMIC_DRAW=_C('GL_DYNAMIC_DRAW',0x88E8)
GL_DYNAMIC_READ=_C('GL_DYNAMIC_READ',0x88E9)
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING=_C('GL_EDGE_FLAG_ARRAY_BUFFER_BINDING',0x889B)
GL_ELEMENT_ARRAY_BUFFER=_C('GL_ELEMENT_ARRAY_BUFFER',0x8893)
GL_ELEMENT_ARRAY_BUFFER_BINDING=_C('GL_ELEMENT_ARRAY_BUFFER_BINDING',0x8895)
GL_FOG_COORD=_C('GL_FOG_COORD',0x8451)
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING=_C('GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING',0x889D)
GL_FOG_COORD_ARRAY=_C('GL_FOG_COORD_ARRAY',0x8457)
GL_FOG_COORD_ARRAY_BUFFER_BINDING=_C('GL_FOG_COORD_ARRAY_BUFFER_BINDING',0x889D)
GL_FOG_COORD_ARRAY_POINTER=_C('GL_FOG_COORD_ARRAY_POINTER',0x8456)
GL_FOG_COORD_ARRAY_STRIDE=_C('GL_FOG_COORD_ARRAY_STRIDE',0x8455)
GL_FOG_COORD_ARRAY_TYPE=_C('GL_FOG_COORD_ARRAY_TYPE',0x8454)
GL_FOG_COORD_SRC=_C('GL_FOG_COORD_SRC',0x8450)
GL_INDEX_ARRAY_BUFFER_BINDING=_C('GL_INDEX_ARRAY_BUFFER_BINDING',0x8899)
GL_NORMAL_ARRAY_BUFFER_BINDING=_C('GL_NORMAL_ARRAY_BUFFER_BINDING',0x8897)
GL_QUERY_COUNTER_BITS=_C('GL_QUERY_COUNTER_BITS',0x8864)
GL_QUERY_RESULT=_C('GL_QUERY_RESULT',0x8866)
GL_QUERY_RESULT_AVAILABLE=_C('GL_QUERY_RESULT_AVAILABLE',0x8867)
GL_READ_ONLY=_C('GL_READ_ONLY',0x88B8)
GL_READ_WRITE=_C('GL_READ_WRITE',0x88BA)
GL_SAMPLES_PASSED=_C('GL_SAMPLES_PASSED',0x8914)
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING=_C('GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING',0x889C)
GL_SRC0_ALPHA=_C('GL_SRC0_ALPHA',0x8588)
GL_SRC0_RGB=_C('GL_SRC0_RGB',0x8580)
GL_SRC1_ALPHA=_C('GL_SRC1_ALPHA',0x8589)
GL_SRC1_RGB=_C('GL_SRC1_RGB',0x8581)
GL_SRC2_ALPHA=_C('GL_SRC2_ALPHA',0x858A)
GL_SRC2_RGB=_C('GL_SRC2_RGB',0x8582)
GL_STATIC_COPY=_C('GL_STATIC_COPY',0x88E6)
GL_STATIC_DRAW=_C('GL_STATIC_DRAW',0x88E4)
GL_STATIC_READ=_C('GL_STATIC_READ',0x88E5)
GL_STREAM_COPY=_C('GL_STREAM_COPY',0x88E2)
GL_STREAM_DRAW=_C('GL_STREAM_DRAW',0x88E0)
GL_STREAM_READ=_C('GL_STREAM_READ',0x88E1)
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING=_C('GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING',0x889A)
GL_VERTEX_ARRAY_BUFFER_BINDING=_C('GL_VERTEX_ARRAY_BUFFER_BINDING',0x8896)
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING=_C('GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING',0x889F)
GL_WEIGHT_ARRAY_BUFFER_BINDING=_C('GL_WEIGHT_ARRAY_BUFFER_BINDING',0x889E)
GL_WRITE_ONLY=_C('GL_WRITE_ONLY',0x88B9)
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glBeginQuery(target,id):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glBindBuffer(target,buffer):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLsizeiptr,ctypes.c_void_p,_cs.GLenum)
def glBufferData(target,size,data,usage):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLintptr,_cs.GLsizeiptr,ctypes.c_void_p)
def glBufferSubData(target,offset,size,data):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
def glDeleteBuffers(n,buffers):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
def glDeleteQueries(n,ids):pass
@_f
@_p.types(None,_cs.GLenum)
def glEndQuery(target):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
def glGenBuffers(n,buffers):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
def glGenQueries(n,ids):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
def glGetBufferParameteriv(target,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLvoidpArray)
def glGetBufferPointerv(target,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLintptr,_cs.GLsizeiptr,ctypes.c_void_p)
def glGetBufferSubData(target,offset,size,data):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
def glGetQueryObjectiv(id,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuintArray)
def glGetQueryObjectuiv(id,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
def glGetQueryiv(target,pname,params):pass
@_f
@_p.types(_cs.GLboolean,_cs.GLuint)
def glIsBuffer(buffer):pass
@_f
@_p.types(_cs.GLboolean,_cs.GLuint)
def glIsQuery(id):pass
@_f
@_p.types(ctypes.c_void_p,_cs.GLenum,_cs.GLenum)
def glMapBuffer(target,access):pass
@_f
@_p.types(_cs.GLboolean,_cs.GLenum)
def glUnmapBuffer(target):pass
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